Dalham

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Dalham
Dalham
Job: Monk
Family: Sea Monks
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning
Resistant to: {{{resistances}}}
Immune to: {{{immunities}}}
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained: {{{title obtained}}}


Zone Level Drops Steal Spawns Notes
Bibiki Bay 65 1 A, T(H)
~9,300 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
Further Notes
  • True Sight / True Hearing. Will aggro players regardless of the party that spawned it.
  • Refer to the mission pages for more information.

(see testimonials)

Historical Background

In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.