Category:Crafts

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Revision as of 09:16, 10 May 2023 by Spiffly (talk | contribs)

-The information on crafting could be incorrect, changes may have been made. ERA+ changes may have been made such as out of era items, craft level changes or many other changes. If you see something that needs updating please do so. ERA+ changes may have been made such as out of era items

Vana'diel contains a number of crafting guilds which players can join in order to craft (or fish) various items. There are also a number of Hobbies which players can utilize to obtain materials to aid in these crafts.

  • There is no correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.
Alchemy
  Bonecraft
  Clothcraft

Craft often used to create enhancing and enfeebling potions, healing medicines, enfeebling weapons, and Ninjutsu tools.

 

Craft which works with bones to create moderately heavy armor and a wide variety of ammunition and jewelry.

 

Craft which works with natural threads to craft lightweight armor and capes often used by magicians.

Cooking
  Fishing
  Goldsmithing

Craft which combines ingredients to make a wide variety of tasty and enhancing meals.

 

Craft which seeks to catch the fish from the oceans, seas, lakes, rivers, streams and ponds of Vana'diel.

 

Craft which works with precious gems and metals to create beautiful jewelry and glittering armor.

Leathercraft
  Smithing
  Woodworking

Craft which works with animal hides to craft medium-weight and versatile armor.

 

Craft which reformulates raw ores into usable ingredients for making heavy armor and weapons.

 

Craft which uses lumber found around Vana'diel to craft a variety of weapons, shields, ammunition and Mog House furniture.

  Synergy Currently OOE
 
 

Craft used in combination with other craft skills in a group effort, originally to inscribe special effects on weapons and armor with Evolith stones.

 

Ranks

Ranks

To become an experienced crafter, every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap).

Level Rank Acquired
8-10 Recruit
18-20 Initiate
28-30 Novice
38-40 Apprentice
48-50 Journeyman
58-60 Craftsman
68-70 Artisan
78-80 Adept
88-90 Veteran
98-100 Expert


Relations Between Crafts Above Skill Level 70

After you hit level 60, you get 40 levels to distribute among the other crafts you also have above level 60. Meaning, you can get every single craft up to 60 without any issues, but post-60 you have 40 levels to distribute. The decimal portion of your level is also counted and rounded up, as in, if your Woodworking was at 63.4, you would have 40 - 4 (3.4 rounded up), or 36 levels left to distribute.

If you raise a craft skill past 60, after already having 40 levels distributed to other crafts above 60, the level of the crafts already above 60 will decrease, starting with the highest craft skill not gaining a level.

As Fishing is not synthesis crafts (which use crystals), it is not subject to any of these limitations. You can level Fishing to 100, all the rest of the crafts to 60, and still have the 40 points left to distribute as you want.

Also, once you have more than one craft above 60.0 and have less than 10 craft skill level points of the 40 left, you will not be able to change guilds until you "renounce" your rank in one of those guilds, which drops that craft to Craftsman level 60.0. To do this, or delevel one of those crafts in general, talk to one of your current guildmasters and he/she will give you the choice to renounce your rank in one of your crafts over 60.0. You will not be able to choose how many skill points you wish to drop. |}

Crafting Tips and Guides

If you are below a recipe's cap, you can start attempting synthesis at 15 levels below it (this includes sub-crafts). Any gear or synthesis support counts toward this figure. You can now gain synthesis skillups only up to the cap. Your base level must be within 5 level of a synthesis cap (not including gear/support) in order to receive a skillup off a failed synthesis.

The level range in the table below represents your skill level in relation to the recipe skill level. "0" represents your skill level equaling the recipe skill level. It is generally believed that the following results are accurate. These are, however, assumptions only.

Level Range (-10) - (-1) 0 - 10 11 - 30 31 - 50 51 - 70 71 - 90 91 - 100
Success Rate 50% 95% (w/o crafting ring)
HQ Rate <1% 1.5% (1/64) 6.25% (1/16) 25% 50% 50% 50%



Crafts
Hobbies

Subcategories

This category has the following 9 subcategories, out of 9 total.