Altar Room

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Description
Located deep within the Yagudo fortress of Castle Oztroja this chamber is believed to house the sacred altar of the Yagudo Theocracy.
Altar-room-pic.jpg
Table of Contents
Connections
Interactive Map
Zone Information
Area Name Altar Room
Type Dungeon
Maps
Map Acquisition Purchase
Miscellaneous Able to use Tractor Able to use Escape
Hobbies None
Weather None
Region Aragoneu
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Sunshine
Sunshine
Sunshine
Tomorrow
No Change
2
No Change
3
Sunshine
Dust Storms Dust Storm
Dust Storms Dust Storm
4
Sunshine
Sunshine
Sunshine
5
No Change
6
No Change
7
No Change
8
No Change
9
No Change
10
Sunshine
Dust Storms Dust Storm
Dust Storms Dust Storm
11
No Change
12
Sunshine
Sunshine
Sunshine
13
No Change
14
Sunshine
Dust Storms Dust Storm
Dust Storms Dust Storm
15
Sunshine
Sunshine
Sunshine

Involved in Quests/Missions

Quest Type Starter Location
A Moral Manifest? General Hooknox    Altar Room
Howl from the Heavens Storyline Robel-Akbel    Windurst Waters (S) H-10 North
Mission Nation Starter Location
Magicite (Bastok) Bastok Embassy Ru'Lude Gardens
Magicite (San d'Oria) San d'Oria Embassy Ru'Lude Gardens
Magicite (Windurst) Windurst Embassy Ru'Lude Gardens

NPCs Found Here

Name Location Type
Hooknox

Event Monsters Found Here

Name Family Spawns Notes


Duu Masa the Onecut
A Moral Manifest?
Yagudo 1 A, L


Fee Jugu the Ramfist
A Moral Manifest?
Yagudo 1 A, L


Goo Pake the Bloodhound
A Moral Manifest?
Yagudo 1 A, L


Kee Taw the Nightingale
A Moral Manifest?
Yagudo 1 A, L


Laa Yaku the Austere
A Moral Manifest?
Yagudo 1 A, L


Poo Yozo the Babbler
A Moral Manifest?
Yagudo 1 A, L


Yagudo Avatar
A Moral Manifest?
Yagudo 1 A, L


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants