Nightmare

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Revision as of 00:30, 25 January 2025 by Fallonsreach (talk | contribs) (adjusting duration)


Nightmare
Description: Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points.
Avatar: Diabolos
Blood Pact Type:
Element:
Level: 29
Duration: Variable
MP Cost: 42

Notes

Horizon Changes HorizonXI specific changes

none

Macro Syntax


Information

Battle Application: Enfeebling

Damage Type: Magic

Additional Notes: Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the targets to awaken.

  • Effects of Nightmare can be overwritten by Sleepga II
  • Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
  • Mobs with any DoT effect on can be slept with Nightmare.
  • Mobs put to sleep with other DoT effect on will wake up immediately if someone overwrites nightmare with Sleep II or Sleepga II.
  • Can occasionally miss entirely.
    • "No effect" means the target is already affected by a Sleep II-class sleep.
    • "Evades" means a resist.
  • Essentially this blood pact has 2 effects:
  • Duration insteads +2 seconds per skill over cap and maxing out at 180 seconds.
  • Fealty will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.
    • It may be possible to build resistance to Nightmare's Sleep effect.

    Macro Syntax

    • /pet Nightmare <t>