Hydra
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Hydra_HorizonXI_wiki_page.txt
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| Hydra | |
|---|---|
| Job: | Warrior/Warrior |
| Family: | Hydras |
| Crystal: | Water |
| Notorious Monster | |
| Spawn Type: | Timed |
| Title Obtained: | Hydra Headhunter |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Wajaom Woodlands | 80 |
|
- |
1 | A, T(S) ~73,000 HP |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
- Windows are 22~23 Hours after the last death.
- Windows are every 10 minutes and a force pop happens after 60 minutes
- Like many NMs on HorizonXI There is a Claim Shield Any action will put you on the "claim" list. once the Claim Shield falls off, a random person will be picked to win the claim.

Notes
- Spawns around (F-10) of Wajaom Woodlands.
- Reached through the Exit (7) (I/J-8) on Map 3 of Aydeewa Subterrane.
- Enter through Entrance (9) (F/G-11) of Wajaom Woodlands. This is Map 7 of Aydeewa.
- Proceed to (H) on Map 7 around (G-8) to cross over to Map 3 and proceed to the exit.
- Aggressive, detects by True Sound. Does not link.
- Has three heads. Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage-dealing Job Abilities.
- Hydra's right head will be broken first and then the left.
- Losing the right head removes access to Polar Bulwark (its magic shield) and Pyric Blast.
- Heads regenerate every 16 minutes. Regeneration time decreases as Hydra's HP decreases.
- The left head is regenerated first and then the right.
- Hydra's right head will be broken first and then the left.
- Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses and increases when a head is regenerated.
- Has Draw-In, and will always use a TP move in response afterwards if it is triggered.
- Gains access to Nerve Gas under 30% HP if all three heads are alive. Nerve Gas will also reset enmity on its target.
- Takes full slashing damage; blunt, hand-to-hand, piercing, and ranged damage are roughly halved. Highly resistant to elemental magic and most enfeebles.

- Reported to enter a permanent rage below 25% HP.

- Uses the attacks:
- Polar Blast --- Frontal cone Ice damage with an additional Paralyze effect. Requires the left head. Mitigated by "Breath damage taken" equipment, not elemental resistance.

- Pyric Blast --- Frontal cone Fire damage with an additional Plague effect. Requires the right head. Mitigated by "Breath damage taken" equipment, not elemental resistance.

- Pyric Bulwark --- Grants Hydra a physical damage shield. Cannot be dispelled. Requires the left head.
- Polar Bulwark --- Grants Hydra a magic damage shield. Cannot be dispelled. Requires the right head.
- Nerve Gas --- Frontal cone damage with Curse and strong Poison. Only used below 30% HP while all three heads are alive. Resets enmity on its target.
- Serpentine Tail --- Damage to a target behind Hydra.
- Trembling --- AoE damage and Dispel.
Displaying Hydra_HorizonXI_wiki_page.txt.
