Promyvion - Holla

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Description
Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.
Promyvion-Holla-pic.jpg
Table of Contents
Connections

Hall of Transference at (J-7)


Spire of Holla at (K-8) (Final island)
Interactive Map
Zone Information
Area Name Promyvion - Holla
Type Dungeon
Maps PromyvionHolla.png
Map Acquisition Mini-Quest
Miscellaneous Able to use Escape Able to use Tractor Able to call Adventuring Fellow*
Hobbies None
Weather None
Region Promyvion
Expansion Chains of Promathia
Requirements Below the Arks
Restrictions Cannot call Adventuring Fellow with Signal Pearl or Tactics Pearl, but your fellow can be called via the Rendezvous Point if you have the Key ItemEmptiness Investigation Note.
Background music "Faded Memories - Promyvion"
Notes Not a multilevel dungeon. There are five islands. To reach the Spire of Holla, you must travel through four of the islands. There are two possible islands that can be reached when entering a memory stream on the second island. Whichever third island you end up on will take you to the final island, bypassing the alternate third island.
Weather Forecast
Error: Forecast for ' Promyvion_-_Holla ' not found. Please report to Wiki devs on Discord.

Involved in Quests/Missions

Quest Type Starter Location
Empty Memories General Harith    Ru'Lude Gardens H-5
Shadows of the Departed General Esha'ntarl    Ru'Lude Gardens
Tactics Pearl Quest Fellow Rendezvous Point    Promyvion - Holla
Mission Nation Starter Location
Below the Arks Promathia 1-2 --- ---
The Mothercrystals Promathia 1-3 --- ---

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Cerebrator
38 Cerebrator Remnant
Teal Memosphere
Thinkers 1

A, L, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Seether
31-38 Elemental Memory
Recollection of Guilt
Seethers 32 A, L, T(S), T(H), Sc
Thinker
28-40 Elemental Memory
Recollection of Fear
Recollection of Pain
Teal Memosphere
Thinkers 13 A, L, T(S), T(H), Sc
Wanderer
24-36 Elemental Memory
Recollection of Fear
Wanderers 36 A, L, T(S), T(H), Sc
Weeper
25-37 Elemental Memory
Recollection of Pain
Weepers 65 A, L, T(S), T(H), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Memory Receptacle
Portals
Receptacles 11


Stray
Summoned by Memory Receptacles
Wanderers 65 A, L, T(S), Sc


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants