Uragnite

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Revision as of 11:58, 16 November 2023 by Chiimi (talk | contribs) (Created page with "{{Infobox Monster | image = | image caption = Uragnite | job = | family = Uragnites | crystal = Water | weaknesses = {{blunt}} ({{changes}}) | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Manaclipper |30-37 | *Seashell {{Drop Rate|2|5}} *Uragnite Shell {{Drop Rate|2|5}} | <!--Add Items Stolen Here--> |...")
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Uragnite
Job:
Family: Uragnites
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame (HorizonXI specific changes)
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Manaclipper 30-37 (???%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

Thank you!
(???%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

This template is commonly used on mob pages. If you are adding a new mob page, we kindly ask that you use the new HorizonXI template Template:Infobox Monster.

Thank you!
2

??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants