Seeker Bats

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Revision as of 10:16, 30 July 2023 by Erenik (talk | contribs) (Created page with "category:Bestiarycategory:Bat Trios {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Warrior<br> '''Family:''' Bat Trio<br> '''Crystal:''' {{Wind|Wind}}<br> '''Weak to:''' {{Wind|Wind}}, {{Light|Light}} |width="50%" align="center"| thumb|Seeker Bats |} {| border="0" width="100%" cellpadding="0" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR="...")
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Job: Warrior
Family: Bat Trio
Crystal: Wind
Weak to: Wind, Light

Zone Level Drops Steal Spawns Notes
Korroloka Tunnel 22 - 26 (11.1%)

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(33.3%)

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(2.2%)

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60
Respawn: ~12 minutes
L, H
559~594 HP
Maze of Shakhrami 23 - 26 (???%)

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(???%)

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21
Respawn: ~12 minutes
A, L, H
~600 HP
Ordelle's Caves 23 - 26 (???%)

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(32.1%)

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(???%)

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25
Respawn: ~12 minutes
A, L, H
627~748 HP
Lower Delkfutt Tower 25 - 27 (???%)

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(???%)

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27
Respawn:16 minutes
A, H
600~740 HP
??? MP
Qufim Island 25 - 27 (0%)

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(38.6%)

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13
Respawn: 5 minutes
L, H
~600 HP
Ranguemont Pass 25 - 28 (???%)

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(???%)

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30
Respawn:10 minutes
L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • The Seeker Bats in Qufim Island are only found in tunnels. They should not be confused with the nocturnal Dark Bats.
  • Ones in Maze of Shakhrami have slightly <600 HP