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Qufim Island

From HorizonXI Wiki
Description
An island to the north of Jeuno, Qufim Island is home to those Gigas who are unable to survive the depths of Delkfutt's Tower. Qufim Island starts as a long, underwater tunnel under the Sea of Shu'Meyo which connects to Port Jeuno and then opens up to Qufim Island's rocky cliffs. Often crowded with adventurers during the day due to its proximity to Jeuno, at night a large number of undead roam around forcing many less experienced adventurers to seek safe cover.
Qufim-island-pic.jpg
Interactive Map
Zone Information
Area Name Qufim Island
Type Outdoor
Maps
Qufim Island.png
Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies

Ffxi gld 01.png

Weather Auroras Thunder
Region Qufim
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
Tomorrow
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
2
Thunder Thunder
Sunshine
Sunshine
3
No Change
4
No Change
5
Sunshine
Thunder Thunder
Thunder Thunder
6
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
7
No Change
8
Sunshine
Clouds.png Clouds
Clouds.png Clouds
9
Sunshine
Thunder Thunder
Thunder Thunder
10
Thunder Thunder
Sunshine
Sunshine
11
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
12
Sunshine
Thunder Thunder
Thunder Thunder
13
Thunder Thunder
Sunshine
Sunshine
14
Clouds.png Clouds
Sunshine
Sunshine
15
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds


Involved in Quests/Missions

Quest Type Starter Location
Expeditionary Force/Qufim Island Expeditionary Force ---    ---
Garrison/Qufim Island Garrison ---    ---
Hook, Line, and Sinker General Omer    Lower Jeuno G-10
Regaining Trust NPC Luto Mewrilah    Upper Jeuno G-8
Save My Son Job: Beastmaster Dietmund    Lower Jeuno G-11
The Antique Collector Map Imasuke    Port Jeuno E-6
Mission Nation Starter Location

Other Information

Fish Cap Body of Water
Yellow Globe
17 Ice Pond, North & South
Tiger Cod
29
Nosteau Herring
39
Bluetail
55
Black Sole
96
Rusty Subligar
0
Rusty Leggings
0
Copper Ring
0
Cone Calamary
48 North Only
Gigant Squid
91
Silver Ring
0
Fish Scale Shield
0
Three-eyed Fish
81 South Only
Rusty Leggings
0
Rusty Bucket
0 North & South
Mythril Sword
0
Click for Detailed Information on Qufim Island Fishing

Fishing Map
QufimIslandFishing.gif

Possible Weather Weather Reporter
Resistance vs. Lightning

Appollonia - Upper Jeuno (G-6)
Leffquen - Port Jeuno (J-8)
Shashan-Mishan - Lower Jeuno (F-11)

Resistance vs. Light

Elemental Map
QufimIslandElementals.png

NPCs Found Here

Name Location Type
Jiwon F-6 Outpost Merchant
Singing Blade, I.M. I-8 Conquest Overseer: Bastok: Outland Guard
Sasa, I.M. F-6 Conquest Overseer: Bastok: Outpost Guard
Matica, R.K. I-8 Conquest Overseer: San d'Oria: Outland Guard
Pitoire, R.K. F-6 Conquest Overseer: San d'Oria: Outpost Guard
Numumu, W.W. I-8 Conquest Overseer: Windurst: Outland Guard
Tsonga-Hoponga, W.W. F-6 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Dosetsu Tree
38-40 Raikiri Treants Dosetsu Tree Spawn Location

A, L


Kraken
Fished up
39-40 Blue Rock
Egret Fishing Rod
Seashell
Shall Shell
Sea Monks 1

A, H


Trickster Kinetix
35-36 Tabar Evil Weapons Trickster Kinetix Spawn Location

A, H, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Goblin Bounty Hunter
15-36 Goblin Helm
Goblin Mail
Goblins 12 A, L, S
Giant Trapper
Assisted by Gigas's Leech (21-23)
28-31 Ram Leather Missive Gigas 13 A, L, S
Dark Bats
During 20:00-5:00
25-27 Bat Wing Bat Trios 18 L, H
Land Worm
25-27 Copper Ore
Flint Stone
Silver Ore
Zinc Ore
Pebble Worms 18 A, L, H
Qufim Pugil
Fished up
25-27 Pugils 1 A, H
Greater Pugil
Fished up
25-27 Pugils 1 A, H
Seeker Bats
25-27 Bat Wing Bat Trios 13 L, H
Ancient Bat
27-29 Bat Wing Giant Bats 6 A, H
Glow Bat
During 20:00-5:00
27-29 Bat Wing
Fiend Blood
Giant Bats 12 A, H
Clipper
28-29 Rock Salt
Land Crab Meat
Crab Shell
Rock Salt Crabs 62 H
Dancing Weapon
Red Mage
28-30 Kaiser Sword Evil Weapons 6 A, H, M
Dancing Weapon
Warrior
28-30 Kaiser Sword Evil Weapons 5 A, H, M
Greater Pugil
28-30 Pugil Scales
Shall Shell
Fish Scales Pugils 20 H
Wight
Black Mage
During 20:00-4:00
28-30 Bone Chip
Scroll of Absorb-AGI
Scroll of Tractor
Bone Chip Skeletons 14 A, H, HP
Wight
Warrior
During 20:00-4:00
28-30 Bone Chip Bone Chip Skeletons 14 A, H, HP
Giant Ascetic
28-31 Ram Leather Missive Gigas 13 A, L, S
Giant Hunter
28-31 Northern Fur Gigas 17 A, L, S
Giant Ranger
28-31 Northern Fur
Ram Leather Missive
Gigas 17 A, L, S
Sea Bishop
Fished up
30-32 Blue Rock
Egret Fishing Rod
Rock Salt
Seashell
Sea Monks 1 A, H
Banshee
31-33 Cotton Cloth
Scroll of Escape
Revival Tree Root
Ghosts 10 A, H, HP
Acrophies
33-34 Carbuncle's Ruby
Fiend Blood
Leeches 18 H, L, Sc
Light Elemental
During light weather
35-36 Light Cluster Elementals 8 A, M
Thunder Elemental
During lightning weather
35-36 Lightning Cluster Elementals 4 A, M
Vepar
Fished up
35-36 Pugils 1 A, H
Kraken
37-40 Seashell
Shall Shell
Sea Monks 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Garrison: Garrison/Qufim Island
Expeditionary Force: Expeditionary Force/Qufim Island

Name Family Spawns Notes


Ingaevon
Spawned Quest: Regaining Trust
Gigas 1 A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants