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Qufim Island
From HorizonXI Wiki
Description
An island to the north of Jeuno, Qufim Island is home to those Gigas who are unable to survive the depths of Delkfutt's Tower. Qufim Island starts as a long, underwater tunnel under the Sea of Shu'Meyo which connects to Port Jeuno and then opens up to Qufim Island's rocky cliffs. Often crowded with adventurers during the day due to its proximity to Jeuno, at night a large number of undead roam around forcing many less experienced adventurers to seek safe cover.
Table of Contents
Connections
Port Jeuno at (F-5)
Lower Delkfutt Tower at (F-6)
Behemoth's Dominion at (D-5)
Misareaux Coast via Swirling Vortex at (E-6)
Dynamis - Qufim via Hieroglyphics at (H-7)
Interactive Map
Zone Information | |
---|---|
Area Name | Qufim Island |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Qufim |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Expeditionary Force/Qufim Island | Expeditionary Force | --- | --- |
Garrison/Qufim Island | Garrison | --- | --- |
Hook, Line, and Sinker | General | Omer | Lower Jeuno G-10 |
Regaining Trust | NPC | Luto Mewrilah | Upper Jeuno G-8 |
Save My Son | Job: Beastmaster | Dietmund | Lower Jeuno G-11 |
The Antique Collector | Map | Imasuke | Port Jeuno E-6 |
Mission | Nation | Starter | Location |
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Jiwon | F-6 | Outpost Merchant |
Singing Blade, I.M. | I-8 | Conquest Overseer: Bastok: Outland Guard |
Sasa, I.M. | F-6 | Conquest Overseer: Bastok: Outpost Guard |
Matica, R.K. | I-8 | Conquest Overseer: San d'Oria: Outland Guard |
Pitoire, R.K. | F-6 | Conquest Overseer: San d'Oria: Outpost Guard |
Numumu, W.W. | I-8 | Conquest Overseer: Windurst: Outland Guard |
Tsonga-Hoponga, W.W. | F-6 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dosetsu Tree
|
38-40 | Raikiri | Treants | A, L
| |||||||||
Kraken
|
39-40 | Blue Rock Egret Fishing Rod Seashell Shall Shell |
Sea Monks | 1 |
A, H
| ||||||||
Trickster Kinetix
|
35-36 | Tabar | Evil Weapons | A, H, M | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Goblin Bounty Hunter
|
15-36 | Goblin Helm Goblin Mail |
Goblins | 12 | A, L, S | ||||||||
Giant Trapper
|
28-31 | Ram Leather Missive | Gigas | 13 | A, L, S | ||||||||
Dark Bats
|
25-27 | Bat Wing | Bat Trios | 18 | L, H | ||||||||
Land Worm
|
25-27 | Copper Ore Flint Stone Silver Ore Zinc Ore |
Pebble | Worms | 18 | A, L, H | |||||||
Qufim Pugil
|
25-27 | Pugils | 1 | A, H | |||||||||
Greater Pugil
|
25-27 | Pugils | 1 | A, H | |||||||||
Seeker Bats
|
25-27 | Bat Wing | Bat Trios | 13 | L, H | ||||||||
Ancient Bat
|
27-29 | Bat Wing | Giant Bats | 6 | A, H | ||||||||
Glow Bat
|
27-29 | Bat Wing Fiend Blood |
Giant Bats | 12 | A, H | ||||||||
Clipper
|
28-29 | Rock Salt Land Crab Meat Crab Shell |
Rock Salt | Crabs | 62 | H | |||||||
Dancing Weapon
|
28-30 | Kaiser Sword | Evil Weapons | 6 | A, H, M | ||||||||
Dancing Weapon
|
28-30 | Kaiser Sword | Evil Weapons | 5 | A, H, M | ||||||||
Greater Pugil
|
28-30 | Pugil Scales Shall Shell |
Fish Scales | Pugils | 20 | H | |||||||
Wight
|
28-30 | Bone Chip Scroll of Absorb-AGI Scroll of Tractor |
Bone Chip | Skeletons | 14 | A, H, HP | |||||||
Wight
|
28-30 | Bone Chip | Bone Chip | Skeletons | 14 | A, H, HP | |||||||
Giant Ascetic
|
28-31 | Ram Leather Missive | Gigas | 13 | A, L, S | ||||||||
Giant Hunter
|
28-31 | Northern Fur | Gigas | 17 | A, L, S | ||||||||
Giant Ranger
|
28-31 | Northern Fur Ram Leather Missive |
Gigas | 17 | A, L, S | ||||||||
Sea Bishop
|
30-32 | Blue Rock Egret Fishing Rod Rock Salt Seashell |
Sea Monks | 1 | A, H | ||||||||
Banshee
|
31-33 | Cotton Cloth Scroll of Escape Revival Tree Root |
Ghosts | 10 | A, H, HP | ||||||||
Acrophies
|
33-34 | Carbuncle's Ruby Fiend Blood |
Leeches | 18 | H, L, Sc | ||||||||
Light Elemental
|
35-36 | Light Cluster | Elementals | 8 | A, M | ||||||||
Thunder Elemental
|
35-36 | Lightning Cluster | Elementals | 4 | A, M | ||||||||
Vepar
|
35-36 | Pugils | 1 | A, H | |||||||||
Kraken
|
37-40 | Seashell Shall Shell |
Sea Monks | 1 | A, H | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Garrison: Garrison/Qufim Island
Expeditionary Force: Expeditionary Force/Qufim Island
Name | Family | Spawns | Notes
|
---|---|---|---|
Ingaevon
|
Gigas | 1 | A, L, S |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |