Nightmare

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Revision as of 12:00, 5 April 2024 by Redbaren (talk | contribs) (Created page with "{{Blood Pact |avatar = Diabolos |type = Blood Pact: Ward |element = {{Dark}} |level = 29 |mp = 42 |duration = Variable |description = Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points. }} ==Information== '''Battle Application:''' Enfeebling '''Damage Type:''' Magic '''Additional Notes:''' Unlike other forms of sleep, the gradual HP reduction from this attack will no...")
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Avatar: Diabolos

Blood Pact Type: Blood Pact: Ward

Element: Dark

Level Obtained: 29

MP Cost: 42

Duration: Variable

Description: Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points.

Information

Battle Application: Enfeebling

Damage Type: Magic

Additional Notes: Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the targets to awaken.

  • Effects of Nightmare can be overwritten by Sleepga II
  • Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
  • Mobs with any DoT effect on can be slept with Nightmare.
  • Mobs put to sleep with other DoT effect on will wake up immediately if someone overwrites nightmare with Sleep II or Sleepga II.
  • Can occasionally miss entirely.
    • "No effect" means the target is already affected by a Sleep II-class sleep.
    • "Evades" means a resist.
  • Essentially this blood pact has 2 effects:
  • Duration varies between 30 to 90 seconds.
    *Fealty will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.
  • It may be possible to build resistance to Nightmare's Sleep effect.

Macro Syntax

  • /pet Nightmare <t>