Qulun Dome
From HorizonXI Wiki
File:QulunDome.png
Qulun DomeMap Acquisition
| Table of Contents: |
Connecting Areas
- Beadeaux
- Pashhow Marshlands (only by using Escape)
Involved in Quests/Missions
| Quest | Type | Starter | Location |
| An Affable Adamantking? | General | -- | -- |
| Whence Blows the Wind | Genkai | Maat | Ru'lude Gardens (H-5) |
NPCs Found Here
- None
Possible Weather Conditions
- None
Notorious Monsters Found Here
- Adaman Quadav | Diamond Quadav | Ruby Quadav | Za'Dha Adamantking | De'Pha Unscarred | Hu'Rhe Marrowgorger | Ka'Ghi Trovetaker | Mu'Zha Infernoblade | No'Bhu Unyielding | So'Hyu Quakemaker
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
| Adaman Quadav NM | 72-74 | Quadav | 1
Respawn: 20 min |
A, L, T | |||||||||
| Diamond Quadav NM | 75 | Quadav | 1
Respawn: 21-24 hr |
A, L, T | |||||||||
| Ruby Quadav NM | 70-72 | Quadav | 2
Respawn: 20 min |
A, L, T | |||||||||
| Za'Dha Adamantking NM | 85 | Quadav | 1
Respawn: 21-24 hr |
A, L, T | |||||||||
| De'Pha Unscarred NM |
|
Quadav | 1
Spawned for Quest |
A, L | |||||||||
| Hu'Rhe Marrowgorger NM |
|
Quadav | 1
Spawned for Quest |
A, L | |||||||||
| Ka'Ghi Trovetaker NM |
|
Quadav | 1
Spawned for Quest |
A, L | |||||||||
| Mu'Zha Infernoblade NM |
|
Quadav | 1
Spawned for Quest |
A, L | |||||||||
| No'Bhu Unyielding NM |
|
Quadav | 1
Spawned for Quest |
A, L | |||||||||
| So'Hyu Quakemaker NM |
|
Quadav | 1
Spawned for Quest |
A, L | |||||||||
| A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T = True-sight | |||||||||||||
Mobs Founds Here
| Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
| Ancient Quadav | 69-72 | Quadav | 3 | A, L, H | |||||||||
| Darksteel Quadav | 69-72 | Quadav | 4 | A, L, H | |||||||||
| Platinum Quadav | 69-72 | Quadav | 3 | A, L, H | |||||||||
| Sapphire Quadav | 69-72 | Quadav | 5 | A, L, H | |||||||||
| A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T = True-sight | |||||||||||||
