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- [[Category:Mob Abilities]]755 bytes (117 words) - 05:14, 14 May 2024
- {Infobox Mob Family | Charmable = {{Mob Icon|x}}4 KB (523 words) - 04:34, 16 May 2024
- ...nt of the mob. "In front" generally means the 45° arc in the direction the mob is facing, although this can vary, along with the length of the cone, depen Some of these abilities fall into categories frequently called "[[Breath Attack|Breath]]" or "[[Gaz4 KB (589 words) - 08:01, 5 May 2024
- ...won't attack you. Although when used when you have sight/sound aggro, the mob will wait for you to come back down just as if you had hit it. ...a short time. During this time he/she cannot be targeted by any attacks or abilities, neither ally nor enemy.1 KB (265 words) - 09:27, 15 January 2024
- [[Category:Mob Abilities]] ...soloing, this move can be easily dodged by simply turning your back to the mob and retreating a short distance.2 KB (275 words) - 20:19, 25 September 2023
- * The same mob may now be familiared by multiple players as long as the mob uncharms between each familiar. (Tracent) * Charmed players will no longer remain inactive after crowd control abilities wear off. (Tiberon)3 KB (474 words) - 23:33, 25 January 2024
- {{Infobox Mob Family | Charmable = {{Mob Icon|x}}8 KB (1,173 words) - 20:48, 4 March 2023
- [[Category:Wyvern Abilities]] ...s random, but there is usually a good chance that it will use one that the mob is weak to.1 KB (211 words) - 17:58, 13 February 2023
- ...being calculated incorrectly for level 61+. You should see an increase in mob evasion (Frank, Jimmayus) * The mob 2 hour eagle eye shot has been significantly enhanced. (Tiberon)3 KB (507 words) - 23:59, 29 December 2023
- [[Category:Terminology]][[Category:Mob Abilities]]1 KB (244 words) - 18:44, 25 September 2023
- ...at has said Killer effect. This intimidation will cause the player, pet or mob to lose its turn. ...o like [[paralysis]], Intimidation cannot block [[Weapon Skills]] or [[Job Abilities]]. This is why a player with Dragon Affinity may have his Cures Intimidated5 KB (637 words) - 08:08, 4 May 2024
- *Unlike Diabolos Prime, any damage to the sleeping mob will wake them up. [[Category:Job Abilities]]2 KB (237 words) - 03:59, 7 April 2024
- *BST: Fixed mob pets left with leave having odd hate behaviors. (Tiberon) ...to mp %, such as Ethereal Earring, will now work on magic damage taken and mob TP moves. (WinterSolstice8)4 KB (548 words) - 08:05, 7 October 2023
- * Adjusted FTPs and durations of multiple families mob skills (Frank) * Mob skills that would end with the monster killing itself now properly deal AOE4 KB (590 words) - 21:05, 16 October 2023
- Preserving Final Fantasy tradition, Monk retains many classic abilities including [[Martial Arts]], [[Chakra]], [[Max HP Boost]], and [[Counter]]. == Job Abilities ==6 KB (709 words) - 13:46, 13 March 2024
- [[Category:Terminology]][[Category:Mob Abilities]]3 KB (386 words) - 19:27, 29 December 2023
- ...Regular Mob|Regular Mob]]</li><li>[[Template:Boilerplate/Job Abilities|Job Abilities]]</li></ul> | Used on any "[[:Category:Job Abilities|Job Ability]]" pages.9 KB (1,467 words) - 13:44, 21 March 2024
- ...will have a lower chance being interrupted if you are hit by a lower level mob, and you will have a higher chance of being interrupted while casting a sub ...l interrupt based on additional effects). Physical Blue Magic, monster TP abilities and Weapon Skills can interrupt spellcasting.3 KB (483 words) - 13:05, 15 January 2023
- * In Dynamis, player's area of effect (AOE) spells and abilities will now hit all monsters in range, regardless of which alliance has claim * Mob tp moves and jug pet tp moves now properly scale with blunt/slashing/pierci6 KB (893 words) - 21:55, 18 March 2024
- | [[Magic]], [[True Hearing]], [[Job Abilities]] ...t HNM or stronger type monsters will also see through your sneak/Invisible abilities (see [[True Sight]] or [[True Hearing]]). Many are also non-aggressive unl8 KB (1,194 words) - 19:33, 13 June 2024