Sharpshot Head

From HorizonXI Wiki
Revision as of 16:18, 24 August 2026 by Imgoobers (talk | contribs) (Created page with "{{Item Sections}}<section begin="Item Image" />{{Item Image|SharpshotHead.png|Sharpshot Head}}<section end="Item Image" /> {{Item Statistics | type = Automaton | icon id = | name = Sharpshot Head | description = A head attachment for an Automaton. <br>Determines the AI of the Automaton. <br>Influences the Automaton's capacity, Skill levels, and spells. }} == Acquisition == *Puppetmaster: Upgrading Your Automaton. == Casting Behaviour == The Sharpshot AI has a global...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Sharpshot Head
Sharpshot Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.

Acquisition

Casting Behaviour

The Sharpshot AI has a global casting cooldown of around 10 seconds.

  • While it's possible that it has individual cooldowns for each type like the mage heads, it's unlikely. Observed casting Cure back to back with an 8s~ cooldown with Damage Gauge active, and not being able to cast an enfeeble until another 10s had passed. Verification Needed.
Default Casting Behaviour
Magic Skill Spell Prio Target Prio
Enfeebling Slow > Poison > Blind > Bio/Dia > Silence > Paralyze N/A
Healing N/A Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
  • The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
    • An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
      • An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
  • For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.

Deploy Behaviour

  • Provides a bonus to the Automaton's Ranged Skill when equipped, even if the Frame doesn't have the capacity to use it.
  • When deployed, most frames will be stationary within 15' of it's target, and only move to stay within 15'.
    • When using the Valoredge Body, the Automaton will ignore this and stick to melee range.

Available Spells

See also: Automaton Magic Skill
Some spells below need verification. Verification Needed

Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
Magic Skill Spell Element
1 Dia
12 Cure
18 Poison
21 Paralyze
27 Blind
33 Bio
42 Slow
45 Cure II
Magic Skill Spell Element
57 Silence
81 Cure III
96 Dia II
107 Bio II
141 Poison II
147 Cure IV
207 Cure V