Clear Mind

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Revision as of 20:10, 14 November 2023 by Spiffly (talk | contribs)

Job Trait

Raises amount of MP recovered while healing.

Notes

  • Each upgrade of this trait increases the amount of MP Recovered While Healing.
  • Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...

Horizon Changes HorizonXI specific changes

  • Higher levels of Clear Mind can be obtained at lower levels than normal, and the effects of certain tiers are increased. Verification Needed

Equipment that Enhances this Trait

Clear Mind

Obtained:

Effect: +3 MP Recovered While Healing

+15, +19, +23... MP per Tick

Clear Mind II

Obtained:

Effect: +6 MP Recovered While Healing

+18, +22, +26... MP per Tick

Clear Mind III

Obtained:

Effect: +9 MP Recovered While Healing

+21, +25, +29... MP per Tick

Clear Mind IV

Obtained:

Effect: +12 MP Recovered While Healing

+24, +28, +32... MP per Tick

Clear Mind V

Obtained:

Effect: +15 MP Recovered While Healing AND +2 to base hMP

+29, +35, +41... MP per Tick

Clear Mind VI

Obtained:

Effect: +18 MP Recovered While Healing AND +3 to base hMP

+33, +40, +47... MP per Tick