Ifrit
From HorizonXI Wiki
Ifrit
Type | Summoning |
---|---|
Description | Summons Ifrit to fight by your side. |
Macro | /ma "Ifrit" <me> |
Cost | *7 MP |
Element | |
Casting Time | 7 seconds |
Recast Time | 30 seconds |
Notes
- * MP cost is initial cast (See Avatar Perpetuation Costs)
Avatar Abilities
Ifrit's Blood Pacts are all Fire-based.
Blood Pact: Rage
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Inferno | 1 | LVx2 | Required MP: Caster's level x2. Uses all MP and delivers dark elemental damage to enemies within area of effect. | Available only while Astral Flow is active. | |
Punch | 1 | 9 | S | Deals physical damage. | |
Fire II | 10 | 24 | T | Deals fire elemental damage. | |
Burning Strike | 23 | 48 | S | Deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
Double Punch | 30 | 56 | S | Delivers a twofold attack. | |
Fire IV | 60 | 118 | T | Deals fire elemental damage. | |
Flaming Crush | 70 | 164 | Delivers a threefold attack that deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
Blood Pact: Ward
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Crimson Howl | 39 | 84 | Enhances attack of party members within area of effect (a boost of roughly 10%). (Lasts 180 seconds ) | Grants the same status effect as Warrior's Warcry. However, the potency is increased and duration is much longer. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.
How to Obtain
Quest: