Smithing guide by Ctownwood and comments

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CAUTION!
Junction.png This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.

No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.

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Horizon version

This is one of my favorite guides of ctownwoody and felt it applicable for the guide section. Remember Ctownwoody played on Asura(I played on Odin) but his philosophies and observations continue to shine in the game today. 	--Pyrra0 (talk) 22:06, 8 March 2024 (UTC)

Original guide

Smithing Guide 1.0
0-60
by Ctownwoody of Asura
Sons of Valkurm Linkshell
Disclaimer: This worked for me and is based on my research and efforts on Asura. Prices are increasingly normalized, but I still suggest going to ffxiah.com to research your particular server. I would use particular care in this craft because it has changed greatly since I started down this road.

Ctownwood's Smithing philosophy

Smithing Tips 1. This is the least profitable craft to take to 60. Goldsmithing is the most expensive and Cooking is the cheapest, but both offer good shots at profit. In Smithing, you'll be attempting a lot of times to simply break even.
GoldsmithingIcon.png CookingIcon.png

2. The Myth of Mining: Mining does not save you gil when crafting. Mining makes you gil by selling what you mine; crafting makes you gil by increasing the value of the ingredients. If you were to mine up 10k worth of ingredients and sell them for 6k, you did NOT save 6k by mining; you lost 4k by crafting what you could have sold.
[1]

3. Smithing as a skill isn't profitable, per se, but it is used very often as a sub-craft in every craft except Cooking. You'll want to level this out of a sense of obligation, if nothing else.


4. There are actually plenty of profitable synths in Smithing but they sell slowly and/or are prone to flooding, and thus I do not recommend making them for skill. If you are truly taking your time or incredibly stubborn, you can make these for skill. At most, I would only recommend making 12 for a few points of skill and then selling them at your leisure.


5. As noted in #3, there are a lot of items that require /Smithing to make and some of them are used in this Guide. Typically, they tend to be easier to make, sell faster, stack better, and are more profitable than anything that uses Smithing as the main-craft.


6. Basic Pattern is 4 Ores -> Ingot -> Sheet -> Attach to Weapon/Armor. Sometimes, there is a Sheet -> Scale step in there. Unlike when I use this in Goldsmithing, you'll use this formula, because the resulting armor will often sell close to break-even, if not at a profit to Guildshops. However, you might end up skipping the Sheet -> Scale step and finding the scales (Iron and Steel especially) on the AH, where they will be cheaper.


7. One method, widely recommended, for getting cheap synthesis materials if not outright sellable items, is Desynthesis. Goblin Helms and Mail and their Moblin equivalents are standard low-level ones. Antican and Quadav Armors are more used by top-tier Smiths for gil. Please, be aware that Desynthesis is tricky, with a high failure rate, so assume at least a 50% failure rate on attempts and maybe a 33-40% rate at breaks.

8. Camp the AH! Especially Jeuno. Some crafters, for some bizarre reason, will make the scales for skill and then dump them on the AH for cheap. Their idiocy is your gain.


9. As you will no doubt conclude after a careful reading of this guide, you will need an absolute ton of Iron Sheets, more than any other item except crystals. I would recommend finding, making, or identifying a friend with Sheeting, a Key Item that is used in both Smithing and Goldsmithing. This method can make you tons of Sheets faster and cheaper than you could yourself. Also, if you plan to take Smithing beyond 60 (see this guide for advice), you will want the Key Item for yourself because you won't stop using massive amounts of sheets at 60, or even 66.


10. Bastok, Sandy, and Whitegate (for those that have access) all have Guilds with Guildshops (plus a small, under-stocked shop in Mhaura). They offer the same ores, generally, but Bastok and Sandy buy different sets of items, including ones that you will make for skill. As a rule of thumb, Sheet-based items sell in Bastok, and Scale-based items sell in Sandy.

The Guide Itself

0-10

  • Bronze Sheet (4)-Fire Crystal, Bronze Ingot--Easy, cheap, shouldn't take more than 2-3 stacks from 2 or 3-4 stacks from 0 skill. You can make these or buy these. Pretty cheap at this point.
  • Hatchet (8)-Fire Crystal, Maple Lumber, Bronze Ingot x2--Woodworking sub of 2, which isn't a problem. At lowest prices from Guilds, these are cheaper to make, before HQs, than they are to buy from NPCs. Make a couple of stacks to sell on AH for various quests/missions.
  • Bronze Scales (10)-Wind Crystal, Bronze Sheet--Make to cap, sell them at a loss to an NPC, and get over it. There isn't a lot here but the good news is that this is cheap as anything you'll see, despite the increase in Wind Crystal prices.

TEST ITEM: Xiphos(8): Fire Crystal, Giant Femur, Bronze Ingot x2--Get one somehow. Bonecraft 2 as a sub might make you fail but only maybe.

11-20

  • Boltheads (14)-Wind Crystal, Bronze Ingot, Animal Glue, Status Potion--All of these aside from Bronze Bolt Heads require some level of Alchemy to make the potion and then to make the bolthead. This is the principle reason why my Alchemy-mule got his Smithing skill to 15. The list is Blind (31), Acid (45), Holy (53), Sleep (67), Venom (76), and Bloody (81). Make to cap, one or multiple types.
    • Note: You can try to make the plain Boltheads from just Bronze Ingots, but they don't sell well. However, it's easier that way, if you don't have the Alchemy.
  • Iron Ingot (20)-Fire Crystal, Iron Ore x4--This will be the only time that you make these. Ever. The ore costs 675 at the guild, check the AH for cheaper samples, and the Ingots cost 2700 each (675 x4 = 2700), so buying the ingots is cheaper but you need the skill for now and it only costs a crystal per attempt. Never, ever ever buy either for more than the listed prices.
  • Paktong Ingot (20)-Fire Crystal, Zinc Ore, Copper Ore x2, Kopparnickel Ore--These are a good example of that "profitable but slow" synth. It's used almost exclusively for Gobbiebag quest and the ore is a drop from Bugbears in Movalpolos, so don't count on large supplies or high demand, but consider it if you see a chance.

TEST ITEM: Aspis: Fire Crystal, Ash Lumber, Bronze Sheet x2--Easy enough to make if you are in Sandy or buy from the Guild if you are in Bastok.

21-30

  • Iron Sheet (22)-Fire Crystal, Iron Ingot--Time was, that this up-coming series was extremely profitable. Now, not as profitable, but it is the best way to get rid of your newly-made Iron Ingots. Don't sell the Sheets yet, though. Just cap on these before moving onto Scales/Makibishi.
    • Update: After passing 26 in skill, you can turn Iron Ingots into Sheets at a profit. People use a ton of Iron Sheets from mid 30s to 45 and then from mid 50s to 66.
  • Makibishi (23)-Wind Crystal, Iron Scales--Ironically, this is the third of the three synths for disposing of your Iron Ingots but second in terms of skill. Turn one Sheet into a Scale then into a Makibishi in order to attempt to maximize your skill-ups. A good item for Ninjas spamming the wheel.
  • Iron Scales (26)-Wind Crystal, Iron Sheet--Second in the Iron Ingot Sequence, but the top in terms of skill. Make one, then turn it into Makibishi. Once you hit cap on Makibishi, just make these until you cap, then make them into Makibishi.
  • Steel Bullet (30)-Fire Crystal, Steel Ingot, Firesand--Alchemy 49 as the main-craft and you can't make Steel Ingots yet but look for them on the AH. This isn't cheap, around 50-60k per stack made, but profitable. These are the premiere bullets for non-Rangers.

TEST ITEM: Bilbo: Fire Crystal, Silver Ingot, Iron Ingot: Goldsmithing 7 as a sub-craft, but you might be able to buy one on the AH for cheaper than it takes to make this.

31-40

TEST ITEM: War Pick: Fire Crystal, Steel Ingot, Ash Lumber: Beware the Woodworking 6 sub-craft; it's just enough to cause issues. Make or buy it, whichever is cheaper.

41-50

  • Iron Mittens (41)-Earth Crystal, Iron Sheet, Lizard Skin--Leathercraft 10 as a sub-craft. A cause for concern if your skill is only at 5, but not that big a worry otherwise. This is the first Iron Sheet armor you'll be making and begins your need for large amounts of Iron Sheets. The Iron Mittens sell to NPCs at the Bastok Guild this time, for almost the cost of an Iron Ingot. Make these until 39-40 tops.
  • Mythril Pick (47)-Fire Crystal, Mythril Ingot, Elm Lumber--TEST ITEM. These sell for between 7400-8300 (depending on recent sales to the Guildshop) and cost 7k-ish to make, depending on how cheaply you can get the lumber and the ingots. Woodworking 8 as a subcraft. Frankly, again, if you can NPC these at a profit while getting skill, that's the best bet by far. Also, sell decently considering their use in getting Map of Mount Zhayolm.

51-60

  • Darksteel Ingot (52)-Fire Crystal, Darksteel Ore, Iron Ore x3--Back in the profits again. A commonly used craft item that sells well in singles and stacks. Used in Gobbiebag quests as well. The only thing to beware is that these are a common product of Mine-bots and Gil-Farmers that use Mining. Remember to never buy Iron Ore above 675, factor that into what you pay for the Darksteel Ore, and craft like a maniac. Cap on these and enjoy the best way to regenerate your gil that Smithing can offer.
  • Gorget (53)-Fire Crystal, Iron Sheet, Sheep Leather--A good level of skill for almost break-even. This was recommended to me by Danallen for those too cheap or too poor for a ton of Darksteel Ores. Also, a good extra level. The ingots are 2.7k, the gorgets sell for 3060 at the Bastok Guild, so 360 gil for a Fire Crystal and Sheep Leather.

TEST ITEM: Darksteel Falchion--Fire Crystal, Steel Ingot, Darksteel Ingot x3: Make or buy as you can. Last one before 70.

61-70

  • Nodowa (66)-Earth Crystal, Silk Thread, Iron Sheet--Yes, you are reading this right. A 10-level jump. And boy do these eat your gil. But they are decently close to break-even if you sell them to Silver Owl of the Tenshodo in Port Bastok (you are a member, right?). The only good news I can offer is that the sheer scale of the jump offers a better chance at .2 skill-ups than previously.
  • Darksteel Cap (72)-Fire Crystal, Darksteel Sheet, Tiger Leather x2--These are used as the base item in about 3-4 high level Bonecraft synths, and thus sell decently at a profit. Subcraft of Leather is in the mid/upper-30s, but this synth only makes sense if you can make your own leather (right now, that's 1/3~1/4 the price of buying on AH). Only make to AH, and a better use of Darksteel Sheets than I've found for skilling up.

Comments

Mythril Picks

  • Mythril pick is a great item to skillup on as it sells to guild npc in al zahabi for 8.3k to 9.3k
    • Looked into these and agreed. I've added them to my guide as another example of skilling while NPCing the product for profit. Smithing has some good ones. Thanks! --Ctownwoody 16:35, 25 April 2009 (UTC)

Repeating Xbows

if you have woodworking 88+ bone 46+ then making repeating crossbows is a nice way to get smithing to 59, its what i did and it made me a profit plus even made a machine crossbow ---Dclinc

  • There are a few reasons for not including this. First, I want the guide to function equally well for all characters, including crafting mules, so there goes the Woodworking 88. Second, these typically sell okay, maybe 8 or so a week on Asura, which is far too slow for doing these for skill. --Ctownwoody 14:50, September 5, 2009 (UTC)

War Pick

--Baracca 15:35, September 11, 2009 (UTC)I used War Picks to get to lvl 38.  The steel ignots are easier to obtain than Iron Scales and they sell for just under 4K to even a normal NPC.  When I worked with these, I think I even made a small profit on the synths.  Also the sub-craft of Woodworking offers a different option to Leathercrafting. As a side note, I sold around 16 each "day" to the guild. Over the course of 3 days, I dont think that there was a drop of more than a couple hundred gil. Im not sure how fast they go back up though.

Darksteel Ingots / Sheets

As noted by the OP, darksteel ingots can be the profits of mine-bots and gilfarmers. However, they are also produced in large quantities by higher-level smiths as the product of desynthesis. Although darksteel sheets sell more slowly, they often return more on the investment in darksteel ore and may be more profitable for someone who is only taking the craft to 60. There are generally less people producing darksteel sheets than darksteel ingots, so you'll find the market less crowded (albeit slower). If Darksteel Ingots are selling for break even or worse (i.e. crowded), look into making your money back with sheets. --Ezz 18:47, October 3, 2009 (UTC)

Cheaper Bridge from 56~60?

Dweomer Steel (Smithing 67)

Either recipe you use, you're basically converting gil to skillups. Since the introduction of the Campaign Union system, I found that I could get my Swamp ores cheaply, in most cases less than the price of Iron Ore from the guild. If you make Nodowa, that's 4 Iron Ores for the Ingot (assuming you produce the sheets yourself) plus 2 Fire Crystals (1 to make the ingot, 1 to make the sheet) plus a Silk Thread and an Earth Crystal. When the Kupower "Artisan's Advantage" was in effect I could break even on that synth because I wasn't losing too many mats, but I found the Dweomer ingots to be much more cost-efficient and inventory-friendly means to getting 60.

(I feel really funny even posting this, Ctown... your guides are Holy Writ to me. Thanks for helping make Asura and FFXI great! ^^) Aeryck's Obnoxious Sig 22:33, November 26, 2009 (UTC)

Good idea, I am adding this to the guide. However, Nodowa sell for 2.7k~ish and Dweomer Steel for 1k~ish, so the Nodowa make up for the cost of Silk Thread + Earth Crystal extra. And you should be buying the Iron Ingots from the Guild directly, once you finish making them. --Ctownwoody 23:29, November 26, 2009 (UTC)

NPCing to guild

the guild vendor in whitegate will buy the items from both bastok and sandy guilds. make sure to check there to make sure you get the best prices for your items. --Yjhuoh 02:29, April 22, 2010 (UTC)

  • Good idea, added WG to the guide as a possible selling spot. I tend to not invoke it so that mules have access. --Ctownwoody 03:49, April 22, 2010 (UTC)
  • Another quick update, I managed to sell Mythril Picks to the smithing vendor in WG for 11k. Smithing vendor in sandy paid me 9.9k. So definitely make these to cap. Also, that last response was like instant!--Yjhuoh 00:02, April 25, 2010 (UTC)

Bronze Sheets till 4?

I used the Bronze Ingots that I made getting to level 2 and turned them into Bronze Sheets until 4. This way, the gap between Ingots and Scales was a tad smaller, and I was going to use Sheets to make Scales anyway. Should we add this? --squingynaut 15:27, May 11, 2010 (UTC)

  • Let me research it a bit but when I wrote this, Bronze Ingots are much more valuable than Bronze Sheets or Bronze Scales. That's why I proposed saving/selling the ingots as opposed to turning them into sheets. But I should re-check it. --Ctownwoody 02:43, May 12, 2010 (UTC)
  • Buying anything from the guild (especially in singles) is usually a huge pain due to the forced waiting between purchases. I found it easier to just buy three stacks of ingots and convert them to sheets to get close to 4, and then just buy sheets from the guild shop (almost always minimum price, something like 84 gil each) and then just making scales to level 10 (which I believe is what the guide suggests). It turns out that this is much cheaper than buying the ores and making ingots yourself, and then making sheets out of the ingots (two crystals per sheet, and factoring in the potential breaks when synthing). --Yjhuoh 08:16, May 12, 2010 (UTC)
    • Okay, prices at AH and availability at guild now mean that saving Bronze Ingots isn't as imperative as it once was. Changing guide. --Ctownwoody 15:45, May 15, 2010 (UTC)

Musketoon?

Have you considered Musketoons at 43 (Bronze Ingotx2, Brass Ingot, Willow Lumber). They go for a loss, but I got 5 levels of skill for just over 90k, which is very cheap compared to the cost of steel. They also easily put you in range for Mythril Picks, which is a bonus. Just curious because it worked for me. InfamousDS 05:56, May 13, 2010 (UTC)

  • Yeah, I checked this out. The upfront costs are a lot less but the net cost is actually higher. --Ctownwoody 15:36, May 15, 2010 (UTC)

Tin ore as a bridge to 15?

When crafting, I try to avoid more than 5 skill level gaps because you get no skillup on breaks. In the early stages of smithing, I think the cheap tin ores that can be gotten for 30 gil from the guild deserve a mention.

They're ideal to go from boltheads to 15 before starting on iron ingots, so that when you do start on the more expensive irons, you can at least get skillups as a consolation prize.

Thoughts? --Findanniin 09:59, May 4, 2011 (UTC)

  • Bolthead should cap at 15, most types anyway. Still, if you are left a few skill short of 15, then, yes Tin Ingots are a way to get to cap. That said, Tin Ingots don't make anything useful, so it's mostly going to sell for nil. Keep your options open, though.--Ctownwoody 14:24, May 4, 2011 (UTC)