Template:Boilerplate/Regular Mob

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Revision as of 16:26, 28 March 2024 by Aramachus (talk | contribs) (moved horizon changes below the table like it is for the NM boilerplate (if its supposed to be the other way around, the table would need a header))
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Boilerplate/Regular Mob
Job:
Family: Information Needed
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against: ? Information Needed
Resistant to: ? Information Needed
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes