Promyvion - Dem

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Description
Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.
Promyvion-Holla-pic.jpg
Table of Contents
Connections
Interactive Map
Weather Forecast
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Zone Information
Area Name Promyvion - Dem
Type Dungeon
Maps
PromyvionDem.png
Map Acquisition Mini-Quest
Miscellaneous Able to use Escape Able to use Tractor Able to call Adventuring Fellow*
Hobbies None
Weather None
Region Promyvion
Expansion Chains of Promathia
Requirements Below the Arks
Restrictions Cannot call Adventuring Fellow with Signal Pearl or Tactics Pearl, but your fellow can be called via the Rendezvous Point if you have the Key ItemEmptiness Investigation Note.
Background music "Faded Memories - Promyvion"
Notes Not a multilevel dungeon. There are five islands. To reach the Spire of Dem, you must travel through four of the islands. There are two possible islands that can be reached when entering a memory stream on the second island. Whichever third island you end up on will take you to the final island, bypassing the alternate third island.

Involved in Quests/Missions

Quest Type Starter Location
Empty Memories General Harith Ru'Lude Gardens (H-5)
Shadows of the Departed General Esha'ntarl Ru'Lude Gardens
Mission Country Starter Location
Promathia Mission 1-2: Below the Arks Promathia Missions
Promathia Mission 1-3: The Mothercrystals Promathia Missions

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Satiator 38 - 38 Gorger 1 A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Gorger 29 - 40 Gorger 21 A, T(S), Sc
Seether 31 - 38 Seether 49 A, T(S), Sc
Weeper 25 - 37 Weeper 123 A, T(S), Sc
Wanderer 24 - 36 Wanderer A, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Memory Receptacle
Portals
Receptacles 11


Stray
Summoned by Memory Receptacles
Wanderers 65 A, L, T(S), Sc


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants