Sea Horror

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Revision as of 23:23, 25 April 2023 by Dejey (talk | contribs)

Job: Monk
Family: Sea Monk
Crystal: Water
Weak to:Ice, Lightning

Notorious Monster

Sea Horror

Zone

Level

Drops

Steal

Spawns

Notes

Ship bound for Mhaura

60 - 62

(7.8%)

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(98%)

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(up to x3)

1

A, H

Ship bound for Selbina

60 - 62

(6.3%)

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{{Drop Rate|total drops|total kills}}
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(96.9%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

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1

A, H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Aggressive to level 75.
  • Aggressive thru the walls (will even open the door) to players near the top of the inside stairs.
  • Can spawn next ferry ride after being defeated.
  • Can spawn up to three times on the same ferry ride.
  • Susceptible to Gravity, Bind, and Break.
  • Sea Horror will not spawn on rides where Pirates show up, neither during nor before/after (this has been verified in the DAT files).
  • Effectively immune to sleep.
  • Killable by many jobs at 75.
  • Use Sneak while fishing to avoid detection. His travel path on the boat is large enough that it will aggro you if you're in a fishing area without sneak effect on. This includes the top of the stairs on the upper deck. Verification Needed
  • May despawn if left alone.