Harvest festival 2024.png

Dare to try out the Harvest Festival 2024!?

The Garden of Ru'Hmet

From HorizonXI Wiki
Description
This area is part of the Celestial Capital of Al'Taieu. This otherworldy sanctum within the upper levels of the Palace are home to five towers; divine light is said to gather at these towers that is capable of resisting the dreadful call of the Emptiness. At the garden's highest level lies the grand audience chamber of the Zilart King.
Garden-of-Ru'Hmet-pic.jpg
Table of Contents
Connections

Empyreal Paradox via central elevator


Grand Palace of Hu'Xzoi at H-11 (map 1)
Interactive Map
Zone Information
Area Name The Garden of Ru'Hmet
Type Dungeon
Maps
Garden-of-Ru-Hmet-1.jpg
Garden-of-Ru-Hmet-2.jpg
Ruhmet-garden 3 edited.jpg
Garden-of-Ru-Hmet-4.jpg
Map Acquisition Mini-Quest
Miscellaneous Able to use Escape Able to use Tractor
Hobbies None
Weather None
Region Lumoria
Expansion Chains of Promathia
Requirements A Fate Decided
Restrictions None
Background music "Gates of Paradise - The Garden of Ru'Hmet"
Notes Sneak and Invisible are useless here, as everything is either nonaggressive or true sight or true hearing.
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Sunshine
Clouds.png Clouds
Clouds.png Clouds
Tomorrow
Sunshine
Sunshine
Sunshine
2
Sunshine
Clouds.png Clouds
Clouds.png Clouds
3
Clouds.png Clouds
Sunshine
Sunshine
4
Sunshine
Clouds.png Clouds
Clouds.png Clouds
5
No Change
6
Clouds.png Clouds
Sunshine
Sunshine
7
No Change
8
No Change
9
Sunshine
Clouds.png Clouds
Clouds.png Clouds
10
No Change
11
Clouds.png Clouds
Sunshine
Sunshine
12
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
13
Sunshine
Clouds.png Clouds
Clouds.png Clouds
14
Clouds.png Clouds
Sunshine
Sunshine
15
No Change


Involved in Quests/Missions

Quest Type Starter Location
Apocalypse Nigh General Esha'ntarl    Ru'Lude Gardens
In the Name of Science General Yurim    Tavnazian Safehold J-8
Mission Nation Starter Location
When Angels Fall Promathia --- ---
Dawn Promathia --- ---

Battlefield Events

Entrance: Particle Gate (H-9)
Name Type Item Level Members Time
When Angels Fall Mission -- Uncapped 6 30 minutes

NPCs Found Here

Name Location Type
Quasilumin x10 Map 1: (H-9), (I-10), (G-7) Map 2: (H-7), (H-8) Map 3: (F-12), (D-8), (H-4), (L-7), (J-12)

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Ix'aern (DRK)
81 Deed of Moderation
Vice of Avarice
Aern Ix'aern (DRK) Spawn Location

A, L, T(S)


Ix'aern (DRG)
81 Deed of Sensibility
Vice of Aspersion
Aern Ix'aern (DRG) Spawn Location

A, L, T(S)


Jailer of Faith
85 Faith Baghnakhs
Faith Torque
Third Virtue
Euvhi Jailer of Faith Spawn Location

T(H)


Jailer of Fortitude
Fortitude Axe
Fortitude Torque
Second Virtue
Ghrah Jailer of Fortitude Spawn Location

A,L, T(H)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Aw'aern
79-84 Aern Organ
Crystal Clusters
Luminian Tissue
Aern 64 L, T(S)
Aw'euvhi
78-80 Crystal Clusters
High-Quality Euvhi Organ
Euvhi Organ
Luminian Tissue
Euvhi 119 A*, L*, T(H)
Aw'ghrah
79-81 Crystal Clusters
Luminion Chip
Ghrah M Chip
Ghrah 124 A*, T(H)
Aw'zdei
80-83 Luminion Chip Zdei 102 A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Ix'zdei
Spawned Mission: When Angels Fall
Zdei 4 A, T(S)


Qn'zdei
Gauntlet
Zdei 16 A, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants