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Promathia Mission 8-4

From HorizonXI Wiki
(Redirected from Dawn)
Dawn
Series Chains of Promathia Missions
Start Al'Taieu
Title Banisher of Emptiness, Averter of the Apocalypse
Repeatable No 
HAAP 2 points 
Description Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!
Rewards
Rajas Ring or Sattva Ring or Tamas Ring,
Mog Wardrobe 2: 5 Slots
← Previous Mission Next Mission →
When Angels Fall Storms of Fate


Walkthrough

  • Zone into Al'Taieu for a cutscene.
  • Return to The Garden of Ru'Hmet and pass through the Cermet Portal to get to the main garden elevator. Choose to descend from the first floor and zone into the Empyreal Paradox. Check the Transcendental Radiance for a cutscene and then check it again to enter the battleground.
  • All buffs and TP are removed upon entering the fight.
  • You will now face Promathia himself. The time limit for the battle is 30 minutes.
  • Prishe and Selh'teus will appear to help. They will generally take care of themselves, but Prishe can be healed if she draws aggro. If she's KO'd, you can cast Raise on her and she will go back to fighting with full HP and no weakness. Selh'teus cannot be healed by players, but has several abilities he can use to heal himself. If Selh'teus is KO'd, the battle immediately ends and the party will be removed from the battlefield.
  • In addition to this, if the entire party is KO'd at any point during the fight, they will be immediately removed from the battlefield. The game will not allow you the usual 3 minutes for someone to get back up like it typically does in other battlefields. Because of this, you cannot fully wipe and Reraise to recover if needed; one party member must always remain alive.
  • Promathia has two forms. Once you beat the first form, you can rest before engaging the second form, though eventually Prishe gets tired of waiting and runs in.
  • Promathia has low evasion.
  • Upon defeating Promathia's second form, every living party member (including those doing it for the first time) will receive 2000 Experience Points or Limit Points.

First form

  • Promathia's first form has about 8000 HP. It uses the following special attacks:
  • Empty Salvation: AoE (range 25?) damage (~250) and Dispel 3 effects
  • Pestilent Penance: Cone Attack damage (~400) and Plague
  • Malevolent Blessing: Cone Attack damage (400-500) and Curse
  • Infernal Deliverance: AoE (targeted?) damage and Stun, ignores Utsusemi
  • Chains of (Apathy, Arrogance, Cowardice, Envy and Rage): No effect, due to the lights from the mothercrystals.
  • Comet (Spell): Single-target magic damage (600-900). Can be absorbed by Utsusemi.
  • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.

Second form

  • Promathia's second form has about 12000 HP. It uses the following special attacks:
  • Empty Salvation, Pestilent Penance, Malevolent Blessing, Infernal Deliverance as above
  • Seal of Quiescence: AoE Silence, lasts up to 75 seconds. It cannot be healed by things like Silena or Echo Drops, you must wait it out.
  • Winds of Oblivion: AoE Amnesia (disable Job Abilities and Weapon Skills), lasts up to 75 seconds.
  • Meteor (spell): AoE magic damage (300-600)
  • He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
  • You can tell which shield is up by looking at the big ring below Promathia. Red is physical, green is magic.
  • Prishe continues to fight beside you.
  • Selh'teus continues to fight against the second form.
  • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
  • His Revelation attack just does damage(?).
  • If he gets in trouble, he has Rejuvenation and Redemption moves that give HP, MP, and TP to him and any party members that may be near him.
Strategy tips
  • Kiting Promathia is a good way to avoid most of his damaging attacks.
    • In particular, if you have hate when he starts casting Meteor, run away from him so that his casting fails, like with King Behemoth.
      • This is the single most important thing for winning the BC.
  • Watch out for Prishe and she will watch out for you.
  • Both of Promathia's forms can be Straight Tanked by a War/nin without Haste gear, using Luck and Skill.

Final Cutscenes

Wait until JP midnight, to finish the following cutscenes for CoP. First, say farewell to some of your companions. You can visit them in any order.

Louverance
Chebukkis
Shikarees
  • Zone into Mhaura for a cutscene.
Jabbos
Tenzen

Once you've talked to all of them:

  • If you discard your CoP ring, you will be able to obtain one of the three rings again by revisiting the Marble Bridge. If the ring is discarded again, you must wait 27 real life days before you will be able to once again choose and obtain another ring.
  • Head to Tavnazian Safehold and check the Walnut Door (K-7), (upper floor: north) for a cutscene.
  • Head to Lufaise Meadows and approach the Blueblade Fell (J-6) for the final fullscreen cutscene.
  • Additional note: Distant Worlds will play during the final cutscene. Also, it may be a good idea if you have fomor hate to cast Sneak or use a Silent Oil prior to viewing the cutscene--a party of VT-to-75 fomor spawn at Blueblade Fell and can kill you when the cutscene ends. (Invisible will wear off as soon as you enter the cutscene, but Sneak will not. Casting Sneak before approaching the edge of Blueblade Fell will ensure your safety should you exit the cutscene during the night.)