Damage Gauge
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Statistics
Damage gauge
A light-based automaton attachment.
Functionality:
*Prioritizes Curing
Functionality:
*Prioritizes Curing
Stackable: 12
This is an Automaton Attachment.
- The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI.
- As of the December 2011 version update, using Damage Gauge in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.
Cannot Cure:
Cures itself and the master only:
Can cure other party members:
Maneuvers | Cure if HP < X% | ||
---|---|---|---|
Without Damage Gauge | Damage Gauge | Damage Gauge + Optic Fiber | |
Light x 0 | 30% | 50% | 50% |
Light x 1 | 40% | 70% | 80% |
Light x 2 | 50% | 80% | 90% |
Light x 3 | 75% | 90% | 90% |
The damage gauge also alters the HP requirement needed to trigger the replicator.
Horizon Changes 
none
Other Uses
Resale Price: 397~406 gil |
Synthesis Recipes
Alchemy (55)- Yield: Damage Gauge x 12
- Fire Crystal
Iatrochemistry
- 1 x Glass Sheet
- 1 x Hecteyes Eye
- 1 x Homunculus Nerves
- 1 x Light Anima
- 1 x Plasma Oil
How to Obtain
Auction House Category: Others > Automaton
Merchants
Price: 9,925 gil | ||
---|---|---|
Name | Location | Type |
Yoyoroon | Nashmau (G-6) | Standard Merchant |
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[[File:Nashmau/Maps|512px]]