- Jump is NOT a ranged attack as many people claim.
- Jump is calculated as a melee attack. As such, it benefits from the Sneak Attack and Trick Attack abilities just like a regular attack.
- Upon usage, user will deliver a Jump attack on the enemy.
- Jump is instant and provides no period of invulnerability. (see Super Jump)
- Jump is similar to a weapon skill, in that it draws its power from your current weapon and its skill.
- It is possible to skill up your weapon with Jump.
- Jump is not 100% accurate.
- Damage output is slightly higher than a regular attack, and can be modified with equipment.
- Damage is calculated using the formula: floor((Base Damage)*(VIT/256+1)). See discussion for details.
- A successfully landed jump causes user to gain as much TP as a regular attack however it may be modified with equipment.
- Barone Corazza and Barone Cosciales increase the TP gained with a successful jump by two each, combined for an extra +4 TP. The HQ of these pieces increase the TP gained by +2.5 each, for a combined total of +5 TP. The extra TP from this equipment is generated even if Jump does 0 damage.
- Unlike a regular melee attack, jump does not cause the target to gain any TP.
- Jump will not trigger effects such as Blaze Spikes from the target.
- Jump will not trigger effects such as Blaze Spikes from the target. It will also not trigger effects from Drain Samba or the like.
- Damage modifiers and additional effects(Double Attack, Triple Attack, Enblizzard, etc.) are included into damage calculation.
- When using two weapons (Dual Wield or Hand-to-Hand) accuracy is determined for each 'swing', each hit will add to the total damage and total TP gain for the Jump attack.
- While Spirit Surge is in effect, Jump will:
- Temporarily weakens an enemy’s defense by 20%. The length of effect is not constant; and does not stack with Angon.
- It's recast time will be reset to 0:00.
- Generates a small amount of enmity.
- Gives an alternate animation similar to Spirit Jump when critical.
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