Lamia No.13 (Mission)
| NOTICE: | This article is currently undergoing construction by a single editor or group of editors. | |
Coming Soon™... This page describes planned Treasures of Aht Urhgan Assault content for HorizonXI.
| Lamia No.13 | |||
|---|---|---|---|
| Assault Area | Ilrusi Atoll | Mercenary Rank | Private First Class (PFC) |
| Mission Giver | Bhoy Yhupplo, L-9 | Staging Point | Ilrusi Atoll Staging Point, G-5 |
| Recommended Level | 70 | Party Size | 1-6 |
| Time Limit | 30 minutes | Base Reward | 1,200 Assault Points |
| Objective | Eliminate Lamia No.13 | Map | Map 5 |
Mission Orders
Your mission is to hunt down Lamia No.13, a fearsome creature known to have performed vile experiments on the countless corpses of her enemies.
Entry
- Speak with Rytaal in the Commissions Agency to receive an Imperial Army I.D. Tag.
- Speak with Bhoy Yhupplo at L-9 and select Lamia No.13.
- The Imperial Army I.D. Tag is exchanged for Ilrusi Assault orders, and the temporary Map of Ilrusi Atoll is issued.
- Travel to the Ilrusi Atoll Staging Point at G-5.
- One party member must obtain an Assault Armband from Meyaada at G-5.
- Examine the Runic Seal to enter the Assault.
- Each participant receives Reef Fireflies upon entering.
Walkthrough
- Begin on the southeastern ship at I-8.
- Follow the passage north and search the two northern islands for Lamia No.13.
- Lamia No.13 patrols the northern portion of the map with three Fallen soldiers under her control:
- Choose how the party will handle the Fallen soldiers:
- Defeat Lamia No.13.
- Only Lamia No.13 must be defeated.
- The Fallen soldiers do not need to be defeated.
- Any surviving Fallen soldiers still under Charm return to normal after Lamia No.13 is defeated.
- The Ancient Lockbox and Rune of Release become available at H-8.
- Open the Ancient Lockbox and distribute all treasure before activating the Rune of Release.
- Examine the Rune of Release to complete the Assault and receive Assault Points.
Charm and Belly Dance Mechanics
The mission-specific Charm and enemy behavior below are based on original-era documentation and require confirmation on HorizonXI.
| Mechanic | Reported Behavior |
|---|---|
| Initial control |
|
| Removing Charm |
The following effects are reported to remove Charm from the Fallen soldiers: After Charm is removed, the affected soldier attacks Lamia No.13. |
| Single-effect dispels |
|
| Belly Dance |
|
| Recharming the Fallen |
|
| Player Charm |
|
| Uncharmed Fallen soldiers |
|
| Enmity |
|
Enemies
| Name | Job | Spawns | Mission Role |
|---|---|---|---|
| Lamia No.13 | Ranger | 1 |
|
| Fallen Volunteer | Warrior | 1 |
|
| Fallen Imperial Wizard | Black Mage | 1 |
|
| Fallen Imperial Trooper | Dark Knight | 1 |
|
Strategy
Fallen Soldier Strategy
- Bring two or three reliable sources of Dispel, Magic Finale, Dark Shot, Lunar Roar, Geist Wall, or Blank Gaze.
- Assign one player to each Fallen soldier when possible.
- Remove Charm from all three soldiers and allow them to attack Lamia No.13.
- Cure the uncharmed soldiers as needed.
- Avoid damaging, enfeebling, or dispelling Lamia No.13.
- Directly targeting her may place players on her enmity list and cause Belly Dance to be directed toward the player party.
- Remain outside Belly Dance range while maintaining the Fallen soldiers.
- Avoid placing unnecessary beneficial effects on the Fallen soldiers.
- These effects may be removed before Charm by a single-effect dispel.
- Position area dispels carefully so they affect the Fallen soldiers without striking Lamia No.13.
Direct Damage Strategy
- Keep the Fallen soldiers controlled with Sleep or Lullaby.
- Assign a tank or kiter to maintain Lamia No.13's attention.
- Keep support jobs and ranged attackers outside Belly Dance range.
- Be prepared to dispel or sleep any party member affected by Charm.
- Do not defeat the Fallen soldiers unless control is lost and they become an immediate threat.
Pet Strategy
- pets are not affected by the Charm.
- Pet jobs use pets to hold Lamia No.13's while the players remain outside Belly Dance range.
- Issuing attack commands such as Blood Pact's and Sic against Lamia No.13 will place the player on her enmity list.
- Be prepared to replace a pet quickly when pets are defeated.
Assault Points
Assault Points
| Party Size | Base Assault Points |
|---|---|
| 1-3 | 1,200 |
| 4 | 1,080 |
| 5 | 960 |
| 6 | 840 |
Additional point modifiers:
- Each party member beyond the third reduces the base reward by 10%.
- The holder of the Assault Armband receives a 10% mission-leader bonus.
- A player's first successful completion receives a 50% first-clear bonus.
- Assault Point bonuses are multiplicative.
- A failed Assault may award 100 consolation points.
Ancient Lockbox
The Ancient Lockbox becomes available after Lamia No.13 is defeated.
The exact HorizonXI unidentified-item category rates and bonus-consumable rates have not yet been verified. Current LandSandBoat defines the following appraisal pools after the corresponding unidentified item has been obtained.
Each table totals 100, so the listed weights may be read as conditional percentages.
??? Bow
| Appraised Result | LSB Weight |
|---|---|
| Longbow +1 | 43 |
| Crossbow +1 | 43 |
| Imperial Bow | 14 |
??? Footwear
| Appraised Result | LSB Weight |
|---|---|
| Ash Clogs | 20 |
| Bronze Leggings +1 | 38 |
| Leather Highboots | 18 |
| Solea | 6 |
| Storm Gambieras | 18 |
??? Box
| Appraised Result | LSB Weight |
|---|---|
| Apple Mint | 2 |
| Qutrub Gorget | 25 |
| Lamian Armlet | 25 |
| Aht Urhgan Brass Ingot | 2 |
| Stone Quiver | 2 |
| Bone Quiver | 6 |
| Beetle Quiver | 2 |
| Demon Quiver | 2 |
| Silver Quiver | 4 |
| Light Spirit Pact | 6 |
| Kabura Quiver | 2 |
| Sleep Quiver | 2 |
| Istakoz | 19 |
| Rusty Bucket | 1 |
| Related Pages | ||
|---|---|---|
| Assault | Access and NPCs | Mission Objects and Rewards |



