Minotaur

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Minotaur
Minotaur
Job:
Family: Tauri
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Dark
Weak against: Light Light
Resistant to: {{{resistances}}}
Immune to: {{{immunities}}}
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained: {{{title obtained}}}
Minotaur Location.jpg
Zone Level Drops Steal Spawns Notes
Phomiuna Aqueducts ~47 1 A, L, T(S)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Required target for Distant Beliefs.
  • Spawns at (J-2), on the second map approximately 10 minutes after death.Verification Needed
  • Special Attacks: Draw In, Mortal Ray, Mow, Back Swish.
  • Uses Draw In on everyone in the party/alliance from anywhere within the area.
    • Attack and run out of his map square to force a Draw In if needed.
  • The Minotaur shortend ready time when using Mortal Ray than normal Tauri (uses it about 2 seconds faster).
    • Mortal Ray can be avoided like most of Gaze Attacks, by looking away from the monster.
  • Vulnerable to Light-based sleep.Verification Needed
  • Has an unusually long range of sight and thus, will attack a low level enough character all the way at the corner leading to the room.
  • No aggro at level 58+.Verification Needed