Newton Movalpolos
From HorizonXI Wiki
Description
As the Moblins drill through Vana'diel's crust, they are constantly moving their homes, water tanks, and scaffolding. This continuous advancement of Movalpolos makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribe's members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins.
Table of Contents
Quests/Missions • Treasure Coffer • Mining • Weather • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Oldton Movalpolos: D-6, E-8, F-9, E-9, D-10, C-11
Mine Shaft #2716: N-9, Exit at J-6
North Gustaberg: Escape
Interactive Map
Zone Information | |
---|---|
Area Name | Newton Movalpolos |
Type | Dungeon |
Maps | |
Map Acquisition | Coffer or Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Movalpolos |
Expansion | Chains of Promathia |
Requirements | None |
Restrictions | None |
Background music | "Moblin Menagerie - Movalpolos" |
Notes | The blue and red gates can be moved by trading a jar of Firesand to the Furnace Hatch. |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Return to the Depths | General | Ayame | Metalworks K-7 |
Other Information
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NPCs Found Here
Name | Location | Type |
---|---|---|
Sleakachiq | J-7 | Adventurer's Assistant |
Moblin Showman | I-9 |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bugbear Matman
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Bugbear Mask Kopparnickel Ore Rutter Sabatons Sylvan Stone |
Bugbears | A, L
| ||||||||||
Goblin Collector
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Barbarian Mittens | Goblins | A, L
| ||||||||||
Sword Sorcerer Solisoq
|
Aptant: Primus Aptant: Arkhe |
Moblins | A, L, S
| ||||||||||
Swashstox Beadblinker
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Darksteel Codpiece Pachamac's Collar Sylvan Stone |
Goblins | A, L, S
| ||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Mimic
|
Mimics | 1 | A, H, M
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |