Open sea route to Al Zahbi
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Description
Table of Contents
Schedule • Fishing • Weather • NPCs • Notorious Monsters
• Regular MonstersConnections
Mhaura to Aht Urhgan Whitegate (Port Al Zahbi)
Interactive Map
Zone Information | |
---|---|
Area Name | Open sea route to Al Zahbi |
Type | Outdoor |
Maps | |
Map Acquisition | None |
Miscellaneous | |
Hobbies | None |
Weather | |
Region | Areas |
Expansion | Treasures of Aht Urhgan |
Requirements | Boarding Permit |
Restrictions | None |
Background music | "Eastward Bound..." |
Notes | None |
Weather Forecast
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Adeben | Ferry Captain | |
Cehn Teyohngo | Guild Merchant |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gugru Orobon
|
63 | Orobon Lure | Orobon | 1 |
A
| ||||||||
Southern Piranu
|
78-80 | Orobon Lure Spagyric Nails Kugui |
Orobon | 1 |
A
| ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blanched Kraken
|
44-46 | Seashell | Sea Monks | A, H | |||||||||
Gugru Crab
|
33-35 | Crab Shell Land Crab Meat White Sand |
Crabs | 1 | H | ||||||||
Gugru Jagil
|
36 | Pugils | |||||||||||
Ocean Jagil
|
30-35 | Pugil Scales Shall Shell |
Fish Scales | Pugils | A, H | ||||||||
Ocean Kraken
|
41-43 | Seashell Shall Shell |
Sea Monks | A, H | |||||||||
Passage Crab
|
35 | Rock Salt | Rock Salt | Crabs | 1 | A, H | |||||||
Revenant
|
37-41 | Ghosts | A, H, HP | ||||||||||
Thunder Elemental
|
Elementals | A, M | |||||||||||
Water Elemental
|
Elementals | A, M | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |