Preemptive Strike

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Preemptive Strike
Assault Area Mamool Ja Training Grounds Mercenary Rank Private First Class
Mission Giver Isdebaaq, L-10 Staging Point Mamool Ja Staging Point, H-11
Recommended Level 60 Party Size 1-6
Time Limit 30 minutes Base Reward 1,000 Assault Points
Objective Destroy the assassins Map [[Mamool Ja Training Grounds/Maps#Map 3]]


Mission Orders

A unit of Mamool Ja soldiers is training in assassination techniques. Destroy them before they can become a threat to the Empress.

Entry

  1. Speak with Rytaal in the Commissions Agency to receive an Imperial Army I.D. Tag.
  2. Speak with Isdebaaq at L-10 and select Preemptive Strike.
  3. The Imperial Army I.D. Tag is exchanged for Mamool Ja Assault orders, and the temporary Map of the Training Grounds is issued.
  4. Travel to the Mamool Ja Staging Point at H-11.
  5. One party member must obtain an Assault Armband from Daswil at H-10.
  6. Examine the Runic Seal to enter the Assault.
  7. Each participant receives Bhaflau Fireflies upon entering.

Entry

  1. Speak with Rytaal in the Commissions Agency to receive an Imperial Army I.D. Tag.
  2. Speak with Isdebaaq at L-10 and select Preemptive Strike.
  3. The Imperial Army I.D. Tag is exchanged for Mamool Ja Assault orders, and the temporary Map of Mamool Ja Training Grounds is issued.
  4. Travel to the Mamool Ja Staging Point at H-11.
  5. One party member must obtain an Assault Armband from the staging point's Immortal.
  6. Examine the Runic Seal to enter the Assault.
  7. Each participant receives Bhaflau Fireflies upon entering.

Map

Mamool Ja Training Grounds Map 3

Walkthrough

  1. Enter Mamool Ja Training Grounds at I-6.
  2. Defeat all 13 Mamool Ja Executioners.
  3. Remain on the upper ledges until the accessible Executioners have been defeated.
    • Several Executioners are positioned on ledges that cannot be reached again after dropping to the lower level.
    • Pull lower enemies upward with ranged attacks or magic where practical.
  4. After all 13 Mamool Ja Executioners have been defeated, the Ancient Lockbox and Rune of Release become available near I-7.
  5. Open the Ancient Lockbox and distribute all treasure before activating the Rune of Release.
  6. Examine the Rune of Release to complete the Assault and receive Assault Points.

Suggested Route

  1. Defeat the Blue Mage Executioner near the tunnel exit at I-6.
  2. Pull the Blue Mage and White Mage located east of the central island.
  3. Defeat the Ninja north of the central island.
  4. Defeat the White Mage south of the central island.
  5. Clear the Blue Mage and White Mage west of the central island.
  6. Cross the bridge and pull the Blue Mage from the upper ledge around G-8.
  7. Continue west and defeat the Ninja on the upper level around F-7.
  8. Drop to the lower level and use the northwestern ramp near G-7 to reach the disconnected ledge.
  9. Defeat the Ninja and White Mage on that section.
  10. Continue around the northern passage and defeat the next Blue Mage.
  11. Cross the lower floor toward the release point and pull the final Blue Mage from the upper ledge around I-8.
  12. Proceed to the Rune of Release at I-7.

Enemies

Name Level Job Spawns Required Notes
Mamool Ja Executioner 76-77 Blue Mage 6 Yes
  • Aggressive and links with nearby Executioners.
  • May use Mamool Ja abilities and Blue Magic.
White Mage 4
  • May cast healing, enhancing, and defensive magic.
  • May begin combat with Blink or Shell active.
Ninja 3
  • Uses Ninjutsu.
  • May begin combat with Utsusemi active.
Puk Executioner Approximately 75 - 7 No
  • Aggressive and may link with nearby Puks.
  • Absorbs Wind-element damage.
  • Does not contribute toward the mission objective.

Assault Points

Party Size Base Assault Points
1-3 1,000
4 900
5 800
6 700

Additional point modifiers:

  • Each party member beyond the third reduces the base reward by 10%.
  • The holder of the Assault Armband receives a 10% mission-leader bonus.
  • A player's first successful completion receives a 50% first-clear bonus.
  • Assault Point bonuses are multiplicative.
  • A failed Assault may award 100 consolation points.

Ancient Lockbox

Upon successful completion, the Ancient Lockbox becomes available beside the Rune of Release.

The player who opens the lockbox receives one unappraised item, provided they have an available inventory slot. Each listed consumable is then checked as a separate treasure-pool roll.

Bonus Treasure

Result Chance
Hi-Potion Tank 10%
Reraiser 30%
Hi-Reraiser 50%
  • These are independent rolls.
  • More than one consumable may appear from the same lockbox.
  • It is also possible for none of the consumable rolls to succeed.

Unappraised Item

Unappraised Item Category Chance Appraised Result Conditional Chance Overall Lockbox Chance
??? Necklace 70% Feather Collar 55% 38.5%
Gorget +1 30% 21%
Spectacles 10% 7%
Storm Torque 5% 3.5%
??? Box 30% Eggplant 17% 5.1%
Sage 15% 4.5%
Imperial Tea Leaves 15% 4.5%
Wild Onion 7% 2.1%
Red Grass Thread 10% 3%
Mamool Ja Collar 7% 2.1%
Toolbag (Sai) 4% 1.2%
Toolbag (Shihei) 3% 0.9%
Toolbag (Jusa) 4% 1.2%
Kaolin 10% 3%
Poroggo Hat 8% 2.4%
  • Any Appraiser uses that source to select the Preemptive Strike appraisal table.

Notes

  • Leaving the Assault before treasure is distributed clears the remaining treasure pool.
  • Completing this mission for the first time grants 5 rank-up points toward Promotion: Superior Private.
  • Repeating it after a successful clear grants 1 rank-up point.
Related Pages
Assault Access and NPCs Mission Objects and Rewards