Salamander
From HorizonXI Wiki
Salamander | |
---|---|
Family: | Lizards |
Crystal: | Fire |
Weak against: | Wind, Ice |
Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Ifrit's Cauldron | None | None | 1 | A, L, H
| |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes
- Spawned by trading an Adaman Ore to the ??? at (H-7) for the mission The Pirate's Cove.
- Spawns alongside Magma.
- Immune to Sleep.
- Uses Baleful Gaze very rapidly.
- Seems to have a progressive rage where TP attacks and double attacks occur more frequently as the fight progresses.
Historical Background
While salamanders are real creatures, amphibians who reside on land near water and in shallow waters, it may seem strange how these creatures of moisture can be associated with fire. There is a mythological Salamander. In Medieval occultism (specifically that from Paracelsus, a 16th Century alchemist and occultist), the Salamander is the elemental of Fire. They are depicted as lizards which resemble the real salamanders, but which reside in fires. The Salamander was not invented by Paracelsus. It appeared in heraldry, usually sitting in a fire. The other elementals were: Undine (Water), Gnome (Earth), Sylph (Air).