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Salamander

From HorizonXI Wiki
Salamander
Salamander
Job:
Family: Lizards
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against: Wind, Ice
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Ifrit's Cauldron

Unknown

None None 1 A, L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Seems to have a progressive rage where TP attacks and double attacks occur more frequently as the fight progresses.Verification Needed

Historical Background

While salamanders are real creatures, amphibians who reside on land near water and in shallow waters, it may seem strange how these creatures of moisture can be associated with fire. There is a mythological Salamander. In Medieval occultism (specifically that from Paracelsus, a 16th Century alchemist and occultist), the Salamander is the elemental of Fire. They are depicted as lizards which resemble the real salamanders, but which reside in fires. The Salamander was not invented by Paracelsus. It appeared in heraldry, usually sitting in a fire. The other elementals were: Undine (Water), Gnome (Earth), Sylph (Air).