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Template:TableMobLine-NM
From HorizonXI Wiki
Usage
Template that is supposed to be used to generate rows of tables in conjunction with Template:TableMobHeader-NM and Template:TableMobFooter-NM
Examples
{{TableMobHeader-NM}} {{TableMobLine-NM | Name=Golden Bat| Spawn= ''[[Lottery Spawn]]''| Lvl=26-27| Drop=[[Bat Wing]]<br>[[Bat Fang]]<br>[[Night Cape]]| Steal= | Family=Giant Bats|Giant Bat]]| NumSpawns= {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Golden Bat}} | Note=A, L, H }} {{TableMobLine-NM | Name=Valkurm Emperor| Spawn= ''[[Lottery Spawn]]''| Lvl=29-30| Drop=[[Emperor Hairpin]]{{changes}}<br>[[Insect Wing]]| Steal= | Family=Flies|Fly]]| NumSpawns= {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Valkurm Emperor}} | Note=A, L, H }} {{TableMobFooter-NM}}
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Golden Bat | 26-27 | Bat Wing Bat Fang Night Cape |
Giant Bats | A, L, H
| |||||||||
Valkurm Emperor | 29-30 | Emperor Hairpin Insect Wing |
Flies | A, L, H
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |