Template:TableMobLine-NM

From HorizonXI Wiki


Usage

Template that is supposed to be used to generate rows of tables in conjunction with Template:TableMobHeader-NM and Template:TableMobFooter-NM


Examples

{{TableMobHeader-NM}}

{{TableMobLine-NM | Name=Golden Bat| Spawn= ''[[Lottery Spawn]]''| Lvl=26-27| Drop=[[Bat Wing]]<br>[[Bat Fang]]<br>[[Night Cape]]| Steal=  | Family=Giant Bats|Giant Bat]]| NumSpawns= {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Golden Bat}} | Note=A, L, H  }}

{{TableMobLine-NM | Name=Valkurm Emperor| Spawn= ''[[Lottery Spawn]]''| Lvl=29-30| Drop=[[Emperor Hairpin]]{{changes}}<br>[[Insect Wing]]| Steal=  | Family=Flies|Fly]]| NumSpawns=  {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Valkurm Emperor}} | Note=A, L, H  }}

{{TableMobFooter-NM}}

Name Level Drops Steal Family Spawns Notes
Golden Bat
Lottery Spawn
26-27 Bat Wing
Bat Fang
Night Cape
Giant Bats Golden Bat Spawn Location

A, L, H


Valkurm Emperor
Lottery Spawn
29-30 Emperor HairpinHorizonXI specific changes
Insect Wing
Flies Valkurm Emperor Spawn Location

A, L, H


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants