Healer's Attire Set: Difference between revisions

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== White Mage Artifact Armor | Healer's Attire Set ==
[[File:AF WHM.png|thumb|100px|A taru female in [[White Mage]] [[Artifact Armor]].]]
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
This cloth armor in distinctive white and red makes any white mage instantly recognizable at a distance.  From the cap down to the duckbills this set uses an eye-catching pattern of red and white interlocking triangles at the hems, and adds bits of leather in key points for extra protection. For a fee you can store the set at any [[Armor Storer]].
!class="skill-table" |[[Healer's Attire Set|Healer's Attire]]
 
|-
 
|[[Image:WHM AF feet.jpg|366x104px|link=Healer's Duckbills]]
'''Number of Pieces:''' 5<br>
|-
'''Cost to [[Armor Storer|store]]:''' 500g
|[[Image:WHM AF head.jpg|366x104px|link=Healer's Cap]]
 
|-
{{ArmorTable
|[[Image:WHM AF legs.jpg|366x104px|link=Healer's Pantaloons]]  
|title1=Healer's Cap
|-
|title2=Healer's Bliaut
|[[Image:WHM AF body.jpg|366x104px|link=Healer's Bliaut]]
|title3=Healer's Mitts
|-
|title4=Healer's Pantaloons
|[[Image:WHM AF hands.jpg|366x104px|link=Healer's Mitts]]
|title5=Healer's Duckbills
|}
|cssclasses=gear-table
[[File:AF WHM.png|thumb]]
|tooltip=true
}}
 
Note:
* To see a side by side comparison of Artifact/Relic sets visit [[White Mage Artifact/Relic Sets Comparison]].
 
==Set Summary==
*'''[[Defense]]''' +115
*'''[[MP]]''' +63
*'''[[STR]]''' +5
*'''[[VIT]]''' +3
*'''[[AGI]]''' +3
*'''[[MND]]''' +4
*{{Resist Wind}} +10
*{{Resist Dark}} +15
*'''[[Healing Magic Skill|Healing magic skill]]''' +15
*'''[[Divine Magic Skill|Divine magic skill]]''' +15
*'''[[Enfeebling Magic Skill|Enfeebling magic skill]]''' +10
*'''[[Enmity]]''' -10
*'''[[Spell Interruption Rate|Spell interruption rate down]]''' 20%
 
[[category:Armor Sets]]

Latest revision as of 09:57, 29 May 2025

A taru female in White Mage Artifact Armor.

This cloth armor in distinctive white and red makes any white mage instantly recognizable at a distance. From the cap down to the duckbills this set uses an eye-catching pattern of red and white interlocking triangles at the hems, and adds bits of leather in key points for extra protection. For a fee you can store the set at any Armor Storer.


Number of Pieces: 5
Cost to store: 500g


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Healer's Duckbills 52 Feet WHM DEF: 12 MP +20 INT +3 Spell interruption rate down 20%
  • INT +3 instead of AGI +3
  • MP +20 instead of MP +10
Healer's Cap 54 Head WHM DEF: 21 MP +13 MND +4 Resistance to Dark+15 Enmity -1
none
Healer's Pantaloons 56 Legs WHM DEF: 28 MP +15 VIT +3 Divine Magic skill +15 Enmity -1
none
Healer's Bliaut 58 Body WHM DEF: 40 MP +25 Resistance to Wind+10 Enfeebling Magic skill +10 Enmity -4
  • MP +25 instead of MP +15.
Healer's Mitts 60 Hands WHM DEF: 14 MP +10 STR +5 Healing Magic skill +15 Enmity -4
none

Note:

Set Summary