Hitting the Marquisate: Difference between revisions

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This is the third [[Thief]] [[Artifact Armor]] quest - otherwise known as AF3.
'''''This is the third [[Thief]] [[Artifact Armor]] quest - otherwise known as AF3.'''''
[[Category:Quests]][[Category:Windurst Quests]][[Category:Artifact Quests]]
{{Quest Header|nd
{|border="0" width="100%"
| Quest Name = Hitting the Marquisate
|width="70%" valign="top"|
| Start = Nanaa Mihgo
{|border="0" width="70%" cellpadding="0" cellspacing="3"
| Start Location = {{Location|Windurst Woods|J-3}}
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Start NPC:'''
| Start Location Add = Cat Burglar's Lair
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Nanaa Mihgo]] - [[Windurst Woods]] (J-3)<br>
| Fame =  
|-
| Fame Level =
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Requirements:'''<br>
| Type = af
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;'''Minimum Level:''' [[Thief]] 50
| Requirements =[[Thief]] 50+
|-
| Items Needed = [[Quake Grenade]] x 4
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Items Needed:'''
| Description = Visit two of the eight active thieves gathered by the Tenshodo, and confirm the signatures of the people who originally wrote the documents in the "letter from the Tenshodo."
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Quake Grenade]] x 4<br>&nbsp;&nbsp;[[Pickaxe]]
| Title= Paragon of Thief Excellence
|-
| Repeatable = AF
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Title:'''
| Rewards = [[Rogue's Poulaines]]
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Paragon of Thief Excellence
| Previous=[[As Thick as Thieves]]
|-
| Next =
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Repeatable:'''
}}
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Yes, after AF completed.
|-
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Reward:'''
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Rogue's Poulaines]]
|-
||<br>
|-
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Previous Quest:'''
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[As Thick as Thieves]]
|-
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Next Quest:'''
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;None.
|}
|width="30%" valign="top"|
__TOC__
|}


==Walkthrough==
=Walkthrough=
===The Beginning===
*Must zone prior to starting this quest if you just finished previous quest.
*First, speak to [[Nanaa Mihgo]] in [[Windurst Woods]] (J-3) and you will get a cut-scene. After the cut, you will receive a [[Key Item|key item]] called [[Cat Burglar's Note]].


===Yatniel===
*To begin the quest, speak to [[Nanaa Mihgo]] in {{Location|Windurst Woods|J-3}} and you will get a cut-scene. After you will receive a {{KeyItem}}[[Cat Burglar's Note]].
*Go to the [[Lower Jeuno]] (G-10) and speak to [[Yatniel]] (he's a bit south of 'Gems by Kshama')
*After he finishes cursing at you, trade 4 [[Quake Grenade]]s to [[Yatniel]].


===Hagain===
*You can do the following two sections in either order, returning here once both are completed.
*Go to [[Mhaura]] (H-8) and speak to [[Hagain]] who is located in one of the upstairs rooms in the Sailor's Stay. He will give you a [[Key Item|key item]] [[Bomb Incense]] to smoke out a bomb named [[Chandelier]] in [[Garlaige Citadel]].
 
*Head off to [[Garlaige Citadel]]!
*You no longer need to be on [[Thief]] past this point.
 
==First Letter==
*Go to {{Location|Lower Jeuno|G-10}} and speak to [[Yatniel]] (he's a bit south of 'Gems by Kshama').
 
*After he finishes cursing at you, trade him 4 [[Quake Grenade]]s.
 
==Second Letter==
*Go to {{Location|Mhaura|H-8}} and speak to [[Hagain]] who is located in one of the upstairs rooms in the Sailor's Stay. He will give you a {{KeyItem}}[[Bomb Incense]] to smoke out a bomb named [[Chandelier]] in [[Garlaige Citadel]].


===Garlaige Citadel===
===Garlaige Citadel===
'''Note:''' You will need at least 4 people for this part, just to get by the [[Banishing Gate]]s. It is suggested to bring more, however, to help kill the mob you will have to fight. See [[Chandelier]] for information on beating the mob.
'''Note:''' You will need at least 4 people for this part, just to get by the [[Banishing Gate]]s. It is suggested to bring more, however, to help kill the mob you will have to fight. See [[Chandelier]] for information on beating the mob.


'''Note:''' Once the quest has been started by talking to Nanaa Mihgo you can get all the rest of this quest done with any job. Including checking the [[???]].
*At this point you will be running around Garlaige and examining a number of [[???]] spots. Each [[???]] will direct you to another until you come to the final destination. Since your goal is to smoke a bomb out of the ceiling, you need to move your camera view so that it is pointing upwards in order to target the [[???]]'s as well as stand close enough underneath the point.
 
*Once you enter Garlaige, head to the south-east corner near the first [[Banishing Gate]].
 
====??? Checks In Order====
:*Look around for a [[???]] at first dead end position {{Position|Garlaige Citadel|I-9|Map 1|exact pos x=7.5|exact pos y=15}}. Examine and choose 'yes.'
 
:*Head west a bit and look around at second dead end position {{Position|Garlaige Citadel|H-9|Map 1|exact pos x=22.5|exact pos y=15|map link=Garlaige Citadel}} for another [[???]].
 
:*Go through the first Banishing Gate to second map.
 
:*Head to the bottom left of the map, at the T-intersection go to the west side dead end at {{Position|Garlaige Citadel|F-9|Map 2|exact pos x=10.5|exact pos y=7}} for [[???]].
 
:*Go across the hall of the T-intersection to the east for another [[???]] at {{Position|Garlaige Citadel|G-9|Map 2|exact pos x=3|exact pos y=7}} dead end.  


*At this point you will be running around Garlaige and examining a number of [[???]] spots. Each ??? will direct you to another until you come to the final destination. Since your goal is to smoke a bomb out of the ceiling, you need to move your camera view so that it is pointing upwards in order to target the ???'s. Here are maps of Garlaige and the numbered locations of the ???'s you need to examine: [[media:thf_af3_gc1.jpg|Map 1]] and [[media:thf_af3_gc2.jpg|Map 2]].
:*Go back the way you came to the open room that's just after the first Banishing Gate. Examine the [[???]] at the south Dead end at {{Position|Garlaige Citadel|G-9|Map 2|exact pos x=22|exact pos y=2}}.
*Basically, once you enter Garlaige, head to the south-east corner near the first [[Banishing Gate]].
 
:Look around for a ??? at I-9. Examine and choose 'yes.'
:*Head to the north of this area for another [[???]] at {{Position|Garlaige Citadel|G-7|Map 2|exact pos x=23.2|exact pos y=12}} dead end.
:Head west a bit and look around at H-9 for another ???.
 
:Go through the first Banishing Gate and follow the map down to F-9. The ??? to the west of the intersection is the one you want.
===NM Fight===
:Go across the hall to the east for another ??? at F/G-9.
*Head east to the final [[???]] at {{Position|Garlaige Citadel|I-6|Map 2|exact pos x=23.5|exact pos y=30}}.
:Go back the way you came, towards the Banishing Gate. Examine the ??? at G-8/9.
 
:Head to the north of this area for another ??? at G-7.
*This last [[???]] you'll examine will spawn a rough [[:category:Bombs|bomb]] named [[Chandelier]]. When this mob is spawned, if he is not claimed before he aggros, he will immediately [[Self-Destruct]].  
:Head east to the ??? at I-6.
::''Try to stand closer to the west side when examining as he tends to spawn facing the east wall so you have time to hit before he [[Self-Destruct]]s.''
*The last ??? you'll examine will spawn a rough [[:category:Bombs|bomb]] named [[Chandelier]]. When this mob is spawned, if he is not claimed before he aggros, he will immediately self-destruct. For example:
For example he will [[Self-Destruct]]:
:*If the mob spawns and sees the puller before he is claimed, he will aggro and self-destruct.
:*If the mob spawns and sees the puller before he is claimed
:*If the mob is spawned while a party member is casting magic, he will aggro the caster and self-destruct.
:*If the mob is spawned while a party member is casting magic
:*If the claim attempt is made with magic, he will aggro the caster before claim and self-destruct.
:*If the claim attempt is made with magic
*Ways to prevent this include:
 
Ways to prevent this include:
:*Have the party back out of sight aggro range while the player popping the NM approaches alone. When the pop cutscene ends, the player should immediately run back to the party so as not to aggro the NM. From here he can be pulled safely with a ranged attack or other non-magic distance method.
:*Have the party back out of sight aggro range while the player popping the NM approaches alone. When the pop cutscene ends, the player should immediately run back to the party so as not to aggro the NM. From here he can be pulled safely with a ranged attack or other non-magic distance method.
:*Have non-magic claim methods (i.e. [[Provoke]], [[Steal]], [[Chi Blast]]) ready to spam the instant the mob is popped so that it can be claimed before it aggros the puller.
:*Have non-magic claim methods (i.e. [[Provoke]], [[Steal]], [[Chi Blast]]) ready to spam the instant the mob is popped so that it can be claimed before it aggros the puller.


:You may want to build up [[TP]] on the [[:category:Skeletons|skeletons]] in this area before spawning the bomb. Make sure you bring people who can [[Stun]] him so that he doesn't self-destruct.
*You may want to build up [[TP]] on the [[:category:Skeletons|skeletons]] in this area before spawning the bomb. Make sure you bring people who can [[Stun]] him so that he doesn't [[Self-Destruct]].
 
*Even if he uses [[Self-Destruct]] when near death, you '''may''' still obtain the item.
 
*If the NM self-destructs, you need to wait 10 minutes before being able to make it pop again.
 
Have to wait 10min between pops if doing this for multiple thf's.


* ***Note: It has been proven that even if he uses Self-Destruct when near death, you '''may''' still obtain the item.
* ***Note: If the NM self-destructs, you need to wait 10 minutes before being able to make it pop again.
*Once you have him beat, lot on the [[Chandelier Coal]] and make sure you have inventory space.
*Once you have him beat, lot on the [[Chandelier Coal]] and make sure you have inventory space.


===Finish Up===
==Finishing Up==
*Go back to [[Mhaura]] and trade the [[Chandelier Coal]] to [[Hagain]].
*Go back to [[Mhaura]] and trade the [[Chandelier Coal]] to [[Hagain]].
*Head to [[Windurst Woods]] and talk to [[Nanaa Mihgo]] again for some more information. There was no letter on the papers you delivered originally, it was blank.
*Head to [[Windurst Woods]] and talk to [[Nanaa Mihgo]] again for some more information. There was no letter on the papers you delivered originally, it was blank.


===Ordelle's Caves===
===Ordelle's Caves===
'''Note:''' Make sure to bring your [[Pickaxe]] for this part!
'''Note:''' Make sure to bring a [[Pickaxe]] for this part!


*[[Nanaa Mihgo]] sends you off to [[Ordelle's Caves]] - enter from the cave in [[La Theine Plateau]] at F-7 (you have to go down into the valley/cliffs to get to the cave).
*[[Nanaa Mihgo]] sends you off to [[Ordelle's Caves]] - enter from the cave in {{Location|La Theine Plateau|F-7|exact pos x=27|exact pos y=13.5}} (you have to go down into the valley/cliffs to get to the cave).
*Follow the maps around to the hole at H-11/12 (located on the same map you were on when you first entered, just at another section). Drop down this hole and head to the tunnel to the east (I-11) - '''do not''' fall off the cliff.
*Follow the stairs to the first intersection (I-6) - take a left (south) and keep going. Keep your eyes open for a tunnel to the right that heads west (H-9) and take it (you know you're on the right track if you see some [[Napalm]]s).
*You'll zone back into [[La Theine Plateau]] in a valley. Keep going until you find a [[???]] at the south-west corner of H-10. Trade your [[Pickaxe]] to the ??? and get a cut-scene and your [[Rogue's Poulaines]]!! <font color="green">'''{'''</font>Congratulations!<font color="red">'''}'''</font>


==Game Description==
*Head east to ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=I-6}}) and move onto the next map, then down to ({{Location Tooltip|area=Ordelle's Caves|map=Map 1|pos=H-9}}) and head into the tunnel going up.  
'''Client:''' Nanaa Mihgo (Cat Burglar's lair, Windurst Woods)<br>
'''Summary:''' Visit two of the eight active thieves gathered by the Tenshodo, and confirm the signatures of the people who originally wrote the documents in the "letter from the Tenshodo."


{{spoiler2}}
*Follow this around to the hole at ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=H-12}}). Drop down this hole and head to the tunnel to the east ({{Location Tooltip|area=Ordelle's Caves|map=Map 1|pos=I-11}})
:*'''do not''' fall off the cliff.


*Follow the stairs to the first intersection ({{Location Tooltip|area=Ordelle's Caves|map=Map 3|pos=I-6}}) - take a left (south) and keep going. Keep your eyes open for a tunnel to the right that heads west ({{Location Tooltip|area=Ordelle's Caves|map=Map 3|pos=H-9}}) and take it (you know you're on the right track if you see some [[Napalm]]s).


[[Category:Quests]] [[Category:Windurst Quests]]
*You'll zone back into [[La Theine Plateau]] in a valley. Keep going until you find a [[???]] at the south-west corner of {{Position|La Theine Plateau|H-10|exact pos x=27.5|exact pos y=11}}. Trade your [[Pickaxe]] to the [[???]] and get a cut-scene and your [[Rogue's Poulaines]].

Latest revision as of 22:28, 20 June 2025

This is the third Thief Artifact Armor quest - otherwise known as AF3.

Hitting the Marquisate
Starting NPC Nanaa MihgoWindurst Woods (J-3)
- Cat Burglar's Lair
Required Fame None 
Items Needed Quake Grenade x 4 
Additional Requirements Thief 50+
Title Paragon of Thief Excellence
Repeatable Yes, after Memory reset 
Description Visit two of the eight active thieves gathered by the Tenshodo, and confirm the signatures of the people who originally wrote the documents in the "letter from the Tenshodo."
Rewards
Rogue's Poulaines
← Previous Quest Next Quest →
As Thick as Thieves None

Walkthrough

  • Must zone prior to starting this quest if you just finished previous quest.
  • You can do the following two sections in either order, returning here once both are completed.
  • You no longer need to be on Thief past this point.

First Letter

Second Letter

Garlaige Citadel

Note: You will need at least 4 people for this part, just to get by the Banishing Gates. It is suggested to bring more, however, to help kill the mob you will have to fight. See Chandelier for information on beating the mob.

  • At this point you will be running around Garlaige and examining a number of ??? spots. Each ??? will direct you to another until you come to the final destination. Since your goal is to smoke a bomb out of the ceiling, you need to move your camera view so that it is pointing upwards in order to target the ???'s as well as stand close enough underneath the point.
  • Once you enter Garlaige, head to the south-east corner near the first Banishing Gate.

??? Checks In Order

  • Look around for a ??? at first dead end position (I-9). Examine and choose 'yes.'
  • Head west a bit and look around at second dead end position (H-9) for another ???.
  • Go through the first Banishing Gate to second map.
  • Head to the bottom left of the map, at the T-intersection go to the west side dead end at (F-9) for ???.
  • Go across the hall of the T-intersection to the east for another ??? at (G-9) dead end.
  • Go back the way you came to the open room that's just after the first Banishing Gate. Examine the ??? at the south Dead end at (G-9).
  • Head to the north of this area for another ??? at (G-7) dead end.

NM Fight

  • Head east to the final ??? at (I-6).
  • This last ??? you'll examine will spawn a rough bomb named Chandelier. When this mob is spawned, if he is not claimed before he aggros, he will immediately Self-Destruct.
Try to stand closer to the west side when examining as he tends to spawn facing the east wall so you have time to hit before he Self-Destructs.

For example he will Self-Destruct:

  • If the mob spawns and sees the puller before he is claimed
  • If the mob is spawned while a party member is casting magic
  • If the claim attempt is made with magic

Ways to prevent this include:

  • Have the party back out of sight aggro range while the player popping the NM approaches alone. When the pop cutscene ends, the player should immediately run back to the party so as not to aggro the NM. From here he can be pulled safely with a ranged attack or other non-magic distance method.
  • Have non-magic claim methods (i.e. Provoke, Steal, Chi Blast) ready to spam the instant the mob is popped so that it can be claimed before it aggros the puller.
  • You may want to build up TP on the skeletons in this area before spawning the bomb. Make sure you bring people who can Stun him so that he doesn't Self-Destruct.
  • Even if he uses Self-Destruct when near death, you may still obtain the item.
  • If the NM self-destructs, you need to wait 10 minutes before being able to make it pop again.

Have to wait 10min between pops if doing this for multiple thf's.

  • Once you have him beat, lot on the Chandelier Coal and make sure you have inventory space.

Finishing Up

  • Head to Windurst Woods and talk to Nanaa Mihgo again for some more information. There was no letter on the papers you delivered originally, it was blank.

Ordelle's Caves

Note: Make sure to bring a Pickaxe for this part!

  • Head east to (I-6) and move onto the next map, then down to (H-9) and head into the tunnel going up.
  • Follow this around to the hole at (H-12). Drop down this hole and head to the tunnel to the east (I-11)
  • do not fall off the cliff.
  • Follow the stairs to the first intersection (I-6) - take a left (south) and keep going. Keep your eyes open for a tunnel to the right that heads west (H-9) and take it (you know you're on the right track if you see some Napalms).