Tremor Ram: Difference between revisions

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(Created page with "{{Infobox Monster | image = Tremor Ram.png | image caption = Tremor Ram | job = Warrior | family = Rams | family2 = | family3 = | crystal = Earth | weaknesses = {{Element|Water}} | resistances = {{Element|Ice}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal ||...")
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Revision as of 13:49, 22 June 2025

Tremor Ram
Tremor Ram
Job: Warrior
Family: Rams
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Earth
Weak against: Water Water
Resistant to: Ice Ice
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Konschtat Highlands 21 - 23 2
Respawn: 10 minutes
A, S, Sc
474~507 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes