Goblin Hangman: Difference between revisions

From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = | image caption = | job = Dark Knight | family = Moblins | family2 = | family3 = | crystal = Lightning | weaknesses = {{Element|}} | resistances = {{Element|}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal || Spawns || Notes |- |...")
(No difference)

Revision as of 22:10, 6 August 2025

Camera icon.gifThis article is missing a picture of the monster, NM, or pet. You can help by adding it.
Goblin Hangman
Job: Dark Knight
Family: Moblins
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Lightning
Weak against: ? Information Needed
Resistant to: ? Information Needed
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Newton Movalpolos 75-79 Platinum Beastcoin 4 A, S, L
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes