Moblin Engineman: Difference between revisions
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(Created page with "{{Infobox Monster | image = | image caption = | job = Black Mage | family = Moblins | family2 = | family3 = | crystal = Lightning | weaknesses = {{Element|Light}} | resistances = {{Element|}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal || Spawns || Notes...") |
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{{Infobox Monster | {{Infobox Monster | ||
| image = | | image = Moblin_Engineman.png | ||
| image caption = | | image caption = | ||
| job = [[Black Mage]] | | job = [[Black Mage]] | ||
| Line 8: | Line 8: | ||
| crystal = Lightning | | crystal = Lightning | ||
| weaknesses = {{Element|Light}} | | weaknesses = {{Element|Light}} | ||
| resistances = | | resistances = | ||
| immunities = | | immunities = | ||
| absorbs = | | absorbs = | ||
| Line 24: | Line 24: | ||
|- | |- | ||
|[[Newton Movalpolos]] | |[[Newton Movalpolos]] | ||
|75-79 | |75 - 79 | ||
| | | | ||
*[[Firesand]] {{Hxi Drop Rate|asb=150/1000|0|0}} | |||
*[[Moblin Sheepskin]] {{Hxi Drop Rate|asb=100/1000|0|0}} | |||
*[[Moblin Armor]] {{Hxi Drop Rate|asb=50/1000|0|0}} | |||
*Scroll of [[Aero III]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
*Scroll of [[Aero IV]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
*Scroll of [[Aeroga II]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
*Scroll of [[Aeroga III]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
| | | | ||
*[[Platinum Beastcoin]] | |||
|12<br><small>''Respawn: 16 minutes''</small> | |||
|A, S, L<br>{{HPMP|low hp=|low mp=}} | |||
|- | |- | ||
!colspan="6" | | !colspan="6" | | ||
Latest revision as of 13:04, 8 August 2025
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Newton Movalpolos | 75 - 79 |
|
12 Respawn: 16 minutes |
A, S, L ??? HP ??? MP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
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