Template:Infobox Weapon Skill: Difference between revisions
From HorizonXI Wiki
m (cargo: add OtherModifier field) |
(adding str/dex/etc modifier and horizon changes parameters for easier migration from dpl to cargo) |
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| skillchain property 2 = {second skillchain property of the ws. leave blank if none.} | | skillchain property 2 = {second skillchain property of the ws. leave blank if none.} | ||
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.} | | skillchain property 3 = {thid skillchain property of the ws. leave blank if none.} | ||
| modifier | | str modifier = {percentage value of STR modifier, if any, e.g. 20%. leave blank if none.} | ||
| modifier | | dex modifier = {percentage value of DEX modifier, if any, e.g. 20%. leave blank if none.} | ||
| modifier | | vit modifier = {percentage value of VIT modifier, if any, e.g. 20%. leave blank if none.} | ||
| modifier | | agi modifier = {percentage value of AGI modifier, if any, e.g. 20%. leave blank if none.} | ||
| modifier | | int modifier = {percentage value of INT modifier, if any, e.g. 20%. leave blank if none.} | ||
| modifier | | mnd modifier = {percentage value of MND modifier, if any, e.g. 20%. leave blank if none.} | ||
| chr modifier = {percentage value of CHR modifier, if any, e.g. 20%. leave blank if none.} | |||
| other modifier = {description of any other modifier, if any. leave blank if none.} | |||
| damage multiplier 1 = {multiplier the ws gets at 1000 TP} | | damage multiplier 1 = {multiplier the ws gets at 1000 TP} | ||
| damage multiplier 2 = {multiplier the ws gets at 2000 TP} | | damage multiplier 2 = {multiplier the ws gets at 2000 TP} | ||
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| effect by tp 3 = {potency of additional effect at 3000 TP} | | effect by tp 3 = {potency of additional effect at 3000 TP} | ||
| notes = {any additional notes about this ws} | | notes = {any additional notes about this ws} | ||
| horizon changes = {description of any Horizon changes, if any. leave blank if none.} | |||
}}</pre> | }}</pre> | ||
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ | }}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ | ||
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|---> | |---> | ||
! Modifiers: | ! Modifiers: | ||
| {{#if: {{{modifier | | {{#if: {{{str modifier|}}}|[[STR]]: {{{str modifier}}}}}<!-- | ||
-->{{#if: {{{modifier | -->{{#if: {{{dex modifier|}}}|<br>[[DEX]]: {{{dex modifier}}}}}<!-- | ||
-->{{#if: {{{modifier | -->{{#if: {{{vit modifier|}}}|<br>[[VIT]]: {{{vit modifier}}}}}<!-- | ||
-->{{#if: {{{modifier | -->{{#if: {{{agi modifier|}}}|<br>[[AGI]]: {{{agi modifier}}}}}<!-- | ||
-->{{#if: {{{int modifier|}}}|<br>[[INT]]: {{{int modifier}}}}}<!-- | |||
-->{{#if: {{{mnd modifier|}}}|<br>[[MND]]: {{{mnd modifier}}}}}<!-- | |||
-->{{#if: {{{chr modifier|}}}|<br>[[CHR]]: {{{chr modifier}}}}}<!-- | |||
-->{{#if: {{{other modifier|}}}|<br>{{{other modifier}}}}}<!-- | |||
-->{{#if: {{{str modifier|}}}{{{dex modifier|}}}{{{vit modifier|}}}{{{agi modifier|}}}{{{int modifier|}}}{{{mnd modifier|}}}{{{chr modifier|}}}{{{other modifier|}}}||{{{modifiers|}}}}} <!-- fallback, backwards compatibility --> | |||
|} | |} | ||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" | {| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" | ||
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|} | |} | ||
|} | |} | ||
</div></div>{{#ifeq:{{NAMESPACENUMBER}}|0|{{#cargo_store: | </div></div> | ||
== Horizon Changes {{changes}} == | |||
{{{horizon changes|''None''}}} | |||
{{#ifeq:{{NAMESPACENUMBER}}|0|{{#cargo_store: | |||
_table = WeaponSkills | _table = WeaponSkills | ||
| Name = {{PAGENAME}} | | Name = {{PAGENAME}} | ||
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| DamageMultiplier2000 = {{{damage multiplier 2|}}} | | DamageMultiplier2000 = {{{damage multiplier 2|}}} | ||
| DamageMultiplier3000 = {{{damage multiplier 3|}}} | | DamageMultiplier3000 = {{{damage multiplier 3|}}} | ||
| HorizonChanges = {{{horizon changes|}}} | |||
}} | }} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
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| DamageMultiplier2000 = Float | | DamageMultiplier2000 = Float | ||
| DamageMultiplier3000 = Float | | DamageMultiplier3000 = Float | ||
| HorizonChanges = Wikitext | |||
}} | }} | ||
{{Documentation}}</noinclude> | {{Documentation}}</noinclude> | ||
Revision as of 18:10, 3 September 2025
This template defines the table "WeaponSkills". View table.
Template documentation
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| Note: portions of the template sample may not be visible without values provided. |
| View or edit this documentation. (About template documentation) |
| Editors can experiment in this template's sandbox and test case pages. |
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| main jobs =
| main or sub jobs =
| quest =
| equipment =
| description =
| weapon skill type =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| element 2 =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
- quest: The quest that must be completed to use this weapon skill.
- equipment: Items that can be equipped to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".set weapon skill type instead.equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element, element 2: The type(s) of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Skill Level: | 1000 |
| Quest: | Aquiring the unaquirable |
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Modifiers: | STR: 100% INT: 50% |
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Horizon Changes 
None
Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Skill Level: | 40 |
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
|
Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Modifiers: | STR: 30% |
| |||||||||
Horizon Changes 
None
