Template:Infobox Weapon Skill: Difference between revisions
From HorizonXI Wiki
m (fixed typo in parameter) |
(add equipment parameter, combine skill level/jobs/quest/equipment to "Requirements") |
||
| Line 7: | Line 7: | ||
| main or sub jobs = {if ws requires main or sub job(s), slash-separated list of those jobs. leave blank if no main or sub job restriction} | | main or sub jobs = {if ws requires main or sub job(s), slash-separated list of those jobs. leave blank if no main or sub job restriction} | ||
| quest = {name of quest required to obtain the ws. leave blank if none} | | quest = {name of quest required to obtain the ws. leave blank if none} | ||
| equipment = {slash-separated list of items that grant the ws. leave blank if none} | |||
| description = {ingame description of the ws} | | description = {ingame description of the ws} | ||
| weapon skill type = {physical, magical, hybrid, true} | | weapon skill type = {physical, magical, hybrid, true} | ||
| Line 59: | Line 60: | ||
-->}} | -->}} | ||
|- | |- | ||
! | ! Requirements: | ||
| {{{skill level|}}}{{#if:{{{main jobs| | | {{#if:{{{skill level|}}}<div>{{{skill level}}} {{{weapon type}}} skill level</div>}}{{#if:{{{main or sub jobs|{{{main jobs|}}}}}}|<div>{{#if:{{{main or sub jobs|}}}|Main or sub|'''Main'''}} job must be {{{main or sub jobs|{{{main jobs|}}}}}}</div>}}{{#if:{{{quest|}}}|<div>Quest: [[{{{quest}}}]]</div>}}{{#if:{{{equipment|}}}|<div>{{#if:{{{skill level|}}}{{{main or sub jobs|}}}{{{main jobs|}}}{{{quest|}}}|''or''}}equip {{{equipment}}}</div>}} | ||
| | |||
|- | |- | ||
! Description: | ! Description: | ||
| Line 158: | Line 156: | ||
| WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}} | | WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}} | ||
| SkillRequired = {{{skill level|}}} | | SkillRequired = {{{skill level|}}} | ||
| | | JobsRequired = {{{main jobs|{{{main or sub jobs|}}}}}} | ||
| | | SubJobAllowed = {{#if:{{{main or sub jobs|}}}|1|0}} | ||
| QuestRequired = {{{quest|}}} | | QuestRequired = {{{quest|}}} | ||
| EquipmentSources = {{{equipment|}}} | |||
| Description = {{{description|}}} | | Description = {{{description|}}} | ||
| WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical|true = True}} | | WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical|true = True}} | ||
| Line 184: | Line 183: | ||
| WeaponType = Page (allowed values = Archery, Axes, Clubs, Daggers, Great Axes, Great Katana, Great Swords, Hand-to-Hand, Katana, Marksmanship, Polearms, Scythes, Staves, Swords) | | WeaponType = Page (allowed values = Archery, Axes, Clubs, Daggers, Great Axes, Great Katana, Great Swords, Hand-to-Hand, Katana, Marksmanship, Polearms, Scythes, Staves, Swords) | ||
| SkillRequired = Integer | | SkillRequired = Integer | ||
| | | JobsRequired = List (/) of Page (allowed values = Warrior, Monk, Thief, White Mage, Black Mage, Red Mage, Paladin, Dark Knight, Beastmaster, Bard, Ranger, Summoner, Samurai, Ninja, Dragoon<!--, Blue Mage, Corsair, Puppetmaster, Dancer, Scholar, Geomancer, Rune Fencer-->) | ||
| | | SubJobAllowed = Boolean | ||
| QuestRequired = Page | | QuestRequired = Page | ||
| EquipmentSources = List (/) of Page | |||
| Description = Wikitext string | | Description = Wikitext string | ||
| WeaponSkillType = String (allowed values = Hybrid, Magical, Physical, True) | | WeaponSkillType = String (allowed values = Hybrid, Magical, Physical, True) | ||
Revision as of 12:12, 4 September 2025
This template defines the table "WeaponSkills". View table.
Template documentation
|
|---|
| Note: portions of the template sample may not be visible without values provided. |
| View or edit this documentation. (About template documentation) |
| Editors can experiment in this template's sandbox and test case pages. |
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| main jobs =
| main or sub jobs =
| quest =
| equipment =
| description =
| weapon skill type =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| element 2 =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
- quest: The quest that must be completed to use this weapon skill.
- equipment: Items that can be equipped to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".set weapon skill type instead.equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element, element 2: The type(s) of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Requirements: | Main job must be Warrior / Beastmaster Quest: Aquiring the unaquirable
|
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Modifiers: | STR: 100% INT: 50%
|
| |||||||||
| |||||||||
| |||||||||
Horizon Changes 
None
Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Requirements: | |
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
|
Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Modifiers: | STR: 30%
|
| |||||||||
Horizon Changes 
None
