Template:Infobox Weapon Skill/doc: Difference between revisions

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(split "jobs" to "main jobs" and "main or sub jobs" for clarity)
 
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| main or sub jobs =  
| main or sub jobs =  
| quest =  
| quest =  
| equipment =
| description =  
| description =  
| sneak attack =  
| weapon skill type =  
| equipment alignment =  
| equipment alignment =  
| equipment alignment 2 =  
| equipment alignment 2 =  
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*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!).
*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!).
*'''skill level:''' The skill level required to use this weapon skill.
*'''skill level:''' The skill level required to use this weapon skill.
*'''main jobs:''' The main jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
*'''main jobs''', '''main or sub jobs:''' The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
*'''main or sub jobs:''' The main or sub jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
*'''quest:''' The quest that must be completed to use this weapon skill.
*'''quest:''' The quest that must be completed to use this weapon skill.
*'''equipment:''' Items that can be equipped to use this weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.  
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.  
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
*<s>'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".</s> set weapon skill type instead.
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties.  
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties.  
*'''element''', '''element 2:''' The type(s) of elemental damage this weapon deals (or None).
*'''element''', '''element 2:''' The type(s) of elemental damage this weapon deals (or None).
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| type = Great Axe
| type = Great Axe
| skill level = 1000
| skill level = 1000
| main or sub jobs = [[Warrior]]/[[Beastmaster]]
| main jobs = [[Warrior]] / [[Beastmaster]]
| quest = Aquiring the unaquirable
| quest = Aquiring the unaquirable
| description = The Weapon Skill to end all Weapon Skills
| description = The Weapon Skill to end all Weapon Skills
| sneak attack = no
| weapon skill type = Magical
| equipment alignment = Fire
| equipment alignment = Fire
| equipment alignment 2 = Water
| equipment alignment 2 = Water
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| equipment alignment = Snow
| equipment alignment = Snow
| equipment alignment 2 = Aqua
| equipment alignment 2 = Aqua
| sneak attack = true
| weapon skill type = Physical
| element = None
| skillchain property = Induration
| skillchain property = Induration
| skillchain property 2 = Reverberation
| skillchain property 2 = Reverberation
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| notes =  
| notes =  
}}
}}
</div><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
</div>
 
==External Links==
* [https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/sql/weapon_skills.sql AirSkyBoat weapon_skills.sql]
* [https://github.com/LandSandBoat/server/blob/base/sql/weapon_skills.sql LandSandBoat weapon_skills.sql]
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>

Latest revision as of 23:10, 19 September 2025

Usage

{{Infobox Weapon Skill
| name =
| type = 
| skill level = 
| main jobs = 
| main or sub jobs = 
| quest = 
| equipment = 
| description = 
| weapon skill type = 
| equipment alignment = 
| equipment alignment 2 = 
| equipment alignment 3 = 
| element = 
| element 2 = 
| skillchain property = 
| skillchain property 2 = 
| skillchain property 3 = 
| str modifier = 
| dex modifier = 
| vit modifier = 
| agi modifier = 
| int modifier = 
| mnd modifier = 
| chr modifier = 
| other modifier = 
| damage multiplier 1 = 
| damage multiplier 2 = 
| damage multiplier 3 = 
| critical hit rate 1 = 
| critical hit rate 2 = 
| critical hit rate 3 = 
| effect by tp = 
| effect by tp 1 = 
| effect by tp 2 = 
| effect by tp 3 = 
| notes = 
| horizon changes = 
}}
  • name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
  • type: The type of weapon skill, such as Sword (plain text, not a link!).
  • skill level: The skill level required to use this weapon skill.
  • main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
  • quest: The quest that must be completed to use this weapon skill.
  • equipment: Items that can be equipped to use this weapon skill.
  • description: The in-game description of the weapon skill.
  • weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
  • sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". set weapon skill type instead.
  • equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
  • element, element 2: The type(s) of elemental damage this weapon deals (or None).
  • skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
  • str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
  • other modifier: Any other modifications to this weapon skill.
  • damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
  • notes: Any additional notes about this weapon skill.
  • horizon changes: A text description of any Horizon changes to this weapon skill.

Examples

Overview

Name: Mock Weapon Skill
Weapon Type: Great Axe
Weapon Skill Type: Magical (Light)
Requirements:
1000 Great Axe skill level
Main job must be Warrior / Beastmaster
Description: The Weapon Skill to end all Weapon Skills
Sneak Attack: Does not stack with Sneak Attack.
Aligned with:

Notes:

  • This Weapon Skill is too powerful to be in game. Therefore it isn't.

Properties

Skillchains Li­que­fac­tion (A)
Light (B)
Frag­men­ta­tion (C)
Modifiers:
STR: 100%
INT: 50%
Damage Multipliers by TP:
1000 TP
2.00
2000 TP
2.50
3000 TP
3.25
Critical Hit Rate by TP:
1000 TP
10%
2000 TP
20%
3000 TP
50%
Chance to stun target by TP:
1000 TP
30%
2000 TP
60%
3000 TP
90%

Horizon Changes HorizonXI specific changes

None


Overview

Name: Smash Axe
Weapon Type: Axe
Weapon Skill Type: Physical
Requirements:
40 Axe skill level
Description: Stuns enemy. Duration of stun varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains In­du­ra­tion (A)
Rever­be­ra­tion (B)
Modifiers:
STR: 30%
Damage Multipliers by TP:
1000 TP
1.00
2000 TP
1.00
3000 TP
1.00


Horizon Changes HorizonXI specific changes

None

External Links