Template:Infobox Weapon Skill/doc: Difference between revisions
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| main or sub jobs = | | main or sub jobs = | ||
| quest = | | quest = | ||
| equipment = | |||
| description = | | description = | ||
| | | weapon skill type = | ||
| equipment alignment = | | equipment alignment = | ||
| equipment alignment 2 = | | equipment alignment 2 = | ||
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*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!). | *'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!). | ||
*'''skill level:''' The skill level required to use this weapon skill. | *'''skill level:''' The skill level required to use this weapon skill. | ||
*'''main jobs | *'''main jobs''', '''main or sub jobs:''' The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list. | ||
*'''quest:''' The quest that must be completed to use this weapon skill. | *'''quest:''' The quest that must be completed to use this weapon skill. | ||
*'''equipment:''' Items that can be equipped to use this weapon skill. | |||
*'''description:''' The in-game description of the weapon skill. | *'''description:''' The in-game description of the weapon skill. | ||
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in. | *'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in. | ||
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". | *<s>'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".</s> set weapon skill type instead. | ||
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. | *<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. | ||
*'''element''', '''element 2:''' The type(s) of elemental damage this weapon deals (or None). | *'''element''', '''element 2:''' The type(s) of elemental damage this weapon deals (or None). | ||
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| type = Great Axe | | type = Great Axe | ||
| skill level = 1000 | | skill level = 1000 | ||
| main | | main jobs = [[Warrior]] / [[Beastmaster]] | ||
| quest = Aquiring the unaquirable | | quest = Aquiring the unaquirable | ||
| description = The Weapon Skill to end all Weapon Skills | | description = The Weapon Skill to end all Weapon Skills | ||
| | | weapon skill type = Magical | ||
| equipment alignment = Fire | | equipment alignment = Fire | ||
| equipment alignment 2 = Water | | equipment alignment 2 = Water | ||
| Line 105: | Line 106: | ||
| equipment alignment = Snow | | equipment alignment = Snow | ||
| equipment alignment 2 = Aqua | | equipment alignment 2 = Aqua | ||
| | | weapon skill type = Physical | ||
| skillchain property = Induration | | skillchain property = Induration | ||
| skillchain property 2 = Reverberation | | skillchain property 2 = Reverberation | ||
| Line 116: | Line 116: | ||
| notes = | | notes = | ||
}} | }} | ||
</div><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> | </div> | ||
==External Links== | |||
* [https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/sql/weapon_skills.sql AirSkyBoat weapon_skills.sql] | |||
* [https://github.com/LandSandBoat/server/blob/base/sql/weapon_skills.sql LandSandBoat weapon_skills.sql] | |||
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> | |||
Latest revision as of 23:10, 19 September 2025
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| main jobs =
| main or sub jobs =
| quest =
| equipment =
| description =
| weapon skill type =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| element 2 =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
- quest: The quest that must be completed to use this weapon skill.
- equipment: Items that can be equipped to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".set weapon skill type instead.equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element, element 2: The type(s) of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Requirements: | 1000 Great Axe skill level Main job must be Warrior / Beastmaster Quest: Aquiring the unaquirable
|
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Modifiers: | STR: 100% INT: 50%
|
Damage Multipliers by TP:
1000 TP
2.00
2.00
2000 TP
2.50
2.50
3000 TP
3.25
3.25
Critical Hit Rate by TP:
1000 TP
10%
10%
2000 TP
20%
20%
3000 TP
50%
50%
Chance to stun target by TP:
1000 TP
30%
30%
2000 TP
60%
60%
3000 TP
90%
90%
Horizon Changes 
None
Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Requirements: | 40 Axe skill level
|
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
|
Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Modifiers: | STR: 30%
|
Damage Multipliers by TP:
1000 TP
1.00
1.00
2000 TP
1.00
1.00
3000 TP
1.00
1.00
Horizon Changes 
None
