Template:Infobox Weapon Skill: Difference between revisions

From HorizonXI Wiki
m (cargo: fix skillchain links)
m (suppress newlines)
 
(One intermediate revision by the same user not shown)
Line 76: Line 76:
{{#if:{{{notes|}}}|'''Notes:'''
{{#if:{{{notes|}}}|'''Notes:'''
{{{notes}}}|}}
{{{notes}}}|}}
</div>
</div><!-- end flex-container-item-2 -->
<div class="flex-container-item-2">
<div class="flex-container-item-2">
<h2>Properties</h2>
<h2>Properties</h2>
Line 106: Line 106:
-->{{#if: {{{str modifier|}}}{{{dex modifier|}}}{{{vit modifier|}}}{{{agi modifier|}}}{{{int modifier|}}}{{{mnd modifier|}}}{{{chr modifier|}}}{{{other modifier|}}}||None}}
-->{{#if: {{{str modifier|}}}{{{dex modifier|}}}{{{vit modifier|}}}{{{agi modifier|}}}{{{int modifier|}}}{{{mnd modifier|}}}{{{chr modifier|}}}{{{other modifier|}}}||None}}
|}
|}
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
<div style="display: grid; grid-template-columns: repeat(3, 1fr); padding: 0.4em; max-width: 40ch; row-gap: 1em;">
|
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Damage Multipliers by TP:</div>
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
<div>'''1000 TP'''<br>{{{damage multiplier 1|{{Information Needed}}}}}</div>
! colspan="3" | Damage Multipliers by TP:  
<div>'''2000 TP'''<br>{{{damage multiplier 2|{{Information Needed}}}}}</div>
|-
<div>'''3000 TP'''<br>{{{damage multiplier 3|{{Information Needed}}}}}</div>
! style="width: 33%; | 1000 TP
{{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|
! style="width: 33%; | 2000 TP
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Critical Hit Rate by TP:</div>
! style="width: 33%; | 3000 TP
<div>'''1000 TP'''<br>{{{critical hit rate 1|{{Information Needed}}}}}</div>
|-
<div>'''2000 TP'''<br>{{{critical hit rate 2|{{Information Needed}}}}}</div>
| {{{damage multiplier 1|{{Information Needed}}}}}
<div>'''3000 TP'''<br>{{{critical hit rate 3|{{Information Needed}}}}}</div>
| {{{damage multiplier 2|{{Information Needed}}}}}
}}<!-- end if critical hit rate -->
| {{{damage multiplier 3|{{Information Needed}}}}}
{{#if:{{{effect by tp|}}}|
|}
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">{{{effect by tp}}} by TP:</div>
|- {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}||style="display: none;"}}
<div>'''1000 TP'''<br>{{{effect by tp 1|{{Information Needed}}}}}</div>
|
<div>'''2000 TP'''<br>{{{effect by tp 2|{{Information Needed}}}}}</div>
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
<div>'''3000 TP'''<br>{{{effect by tp 3|{{Information Needed}}}}}</div>
! colspan="3" | Critical Hit Rate by TP:  
}}<!-- end if effect by tp -->
|-
</div><!-- end grid -->
! style="width: 33%; | 1000 TP
</div><!-- end flex-container-item-2 -->
! style="width: 33%; | 2000 TP
</div><!-- end flex-container -->
! style="width: 33%; | 3000 TP
|-
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 1|{{Information Needed}}}}}|}}
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 2|{{Information Needed}}}}}}}
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 3|{{Information Needed}}}}}}}
|}
|- {{#if:{{{effect by tp|}}}||style="display: none;"}}
|
{|  class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
! colspan="3" | {{{effect by tp}}} by TP:
|-
! style="width: 33%; | 1000 TP
! style="width: 33%; | 2000 TP
! style="width: 33%; | 3000 TP
|-
| {{#if:{{{effect by tp|}}}|{{{effect by tp 1|{{Information Needed}}}}}}}
| {{#if:{{{effect by tp|}}}|{{{effect by tp 2|{{Information Needed}}}}}}}
| {{#if:{{{effect by tp|}}}|{{{effect by tp 3|{{Information Needed}}}}}}}
|}
|}
</div></div>
== Horizon Changes {{changes}} ==
== Horizon Changes {{changes}} ==



Latest revision as of 01:45, 29 September 2025

This template defines the table "WeaponSkills". View table.

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)
Editors can experiment in this template's sandbox and test case pages.

Usage

{{Infobox Weapon Skill
| name =
| type = 
| skill level = 
| main jobs = 
| main or sub jobs = 
| quest = 
| equipment = 
| description = 
| weapon skill type = 
| equipment alignment = 
| equipment alignment 2 = 
| equipment alignment 3 = 
| element = 
| element 2 = 
| skillchain property = 
| skillchain property 2 = 
| skillchain property 3 = 
| str modifier = 
| dex modifier = 
| vit modifier = 
| agi modifier = 
| int modifier = 
| mnd modifier = 
| chr modifier = 
| other modifier = 
| damage multiplier 1 = 
| damage multiplier 2 = 
| damage multiplier 3 = 
| critical hit rate 1 = 
| critical hit rate 2 = 
| critical hit rate 3 = 
| effect by tp = 
| effect by tp 1 = 
| effect by tp 2 = 
| effect by tp 3 = 
| notes = 
| horizon changes = 
}}
  • name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
  • type: The type of weapon skill, such as Sword (plain text, not a link!).
  • skill level: The skill level required to use this weapon skill.
  • main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
  • quest: The quest that must be completed to use this weapon skill.
  • equipment: Items that can be equipped to use this weapon skill.
  • description: The in-game description of the weapon skill.
  • weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
  • sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". set weapon skill type instead.
  • equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
  • element, element 2: The type(s) of elemental damage this weapon deals (or None).
  • skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
  • str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
  • other modifier: Any other modifications to this weapon skill.
  • damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
  • notes: Any additional notes about this weapon skill.
  • horizon changes: A text description of any Horizon changes to this weapon skill.

Examples

Overview

Name: Mock Weapon Skill
Weapon Type: Great Axe
Weapon Skill Type: Magical (Light)
Requirements:
1000 Great Axe skill level
Main job must be Warrior / Beastmaster
Description: The Weapon Skill to end all Weapon Skills
Sneak Attack: Does not stack with Sneak Attack.
Aligned with:

Notes:

  • This Weapon Skill is too powerful to be in game. Therefore it isn't.

Properties

Skillchains Li­que­fac­tion (A)
Light (B)
Frag­men­ta­tion (C)
Modifiers:
STR: 100%
INT: 50%
Damage Multipliers by TP:
1000 TP
2.00
2000 TP
2.50
3000 TP
3.25
Critical Hit Rate by TP:
1000 TP
10%
2000 TP
20%
3000 TP
50%
Chance to stun target by TP:
1000 TP
30%
2000 TP
60%
3000 TP
90%

Horizon Changes HorizonXI specific changes

None


Overview

Name: Smash Axe
Weapon Type: Axe
Weapon Skill Type: Physical
Requirements:
40 Axe skill level
Description: Stuns enemy. Duration of stun varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains In­du­ra­tion (A)
Rever­be­ra­tion (B)
Modifiers:
STR: 30%
Damage Multipliers by TP:
1000 TP
1.00
2000 TP
1.00
3000 TP
1.00


Horizon Changes HorizonXI specific changes

None

External Links