Fallen Mage: Difference between revisions

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(Created page with "{{Infobox Monster | image = FallenMage.png | image caption = Fallen Mage | job = Black Mage | family = Skeletons | crystal = Earth | weaknesses = {{Element|Fire}} {{Element|Light}} {{blunt}} | resistances = {{element|Ice}} {{element|Dark}} {{slashing}} {{piercing}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col...")
 
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| [[Garlaige Citadel]]
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* [[Garlaige Coffer Key]] {{Hxi Drop Rate|10%}}{{Changes}}
* [[Garlaige Coffer Key]] {{Hxi Drop Rate|10%}}{{Changes}}
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| [[Bone Chip]]
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* {{Hxi Drop Rate|asb=0/1000|0|0}}
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{{Monster Notes}}
{{Monster Notes}}
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==Horizon Changes {{changes}}==
==Notes==
{{HorizonChangesBox|}}
*
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Latest revision as of 14:25, 17 October 2025

Fallen Mage
Fallen Mage
Job: Black Mage
Family: Skeletons
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Fire Fire Light Light Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
Resistant to: Ice Ice Dark Dark Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Garlaige Citadel 59 - 62 Bone Chip 7 A, H, HP
2,879~2,471 HP
~2,340 MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none