Stealth Bat: Difference between revisions
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Zerosenpai0 (talk | contribs) (Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br> '''Family:''' Giant Bat<br> '''Crystal:''' {{Wind|Wind}}<br> '''Weak to:''' {{Wind|Wind}}, {{Light|Light}} |width="50%" align="center"| thumb|Stealth Bat |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |align="center" BGCOLOR="#ffdead"| '''Zone''' |align="center" BGCOLOR="#ffdead"| '''Level''' |align="center" BGCOLOR="#ffdea...") |
m (Updated format - please use the Horizon templates and don’t just copy/paste from retail) |
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{| | {{Infobox Monster | ||
| | | image = StealthBat.png | ||
| image caption = | |||
| job = | |||
| family = Giant Bats | |||
| family2 = | |||
| | | family3 = | ||
| crystal = Wind | |||
| | | weaknesses = {{Element|Light}}{{Element|Wind}} | ||
| resistances = | |||
| | | immunities = | ||
| absorbs = | |||
| | | type = | ||
| subtype = | |||
| | | tier = | ||
| title obtained = | |||
| | | exp party type = | ||
| mob 1 level = | |||
| | | mob 1 area = | ||
}} | |||
| | {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | |||
|- | |- | ||
| | |[[Yughott Grotto]] | ||
[[Yughott Grotto]] | |15 - 17 | ||
| | | | ||
15- | *[[Bat Wing]] {{Hxi Drop Rate|asb=100/1000|0|0}} | ||
*[[Fiend Blood]] {{Hxi Drop Rate|asb=10/1000|0|0}} | |||
*[[Bat Wing]] | | | ||
*[[Fiend Blood]] | |19 | ||
| | |A, L, H | ||
| | |||
19 | |||
| | |||
A, L, H | |||
|- | |- | ||
!colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
Latest revision as of 01:18, 28 December 2025
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Yughott Grotto | 15 - 17 |
|
19 | A, L, H | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
