Cursed Puppet: Difference between revisions
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Zerosenpai0 (talk | contribs) (Created page with "Category:BestiaryCategory:Dolls {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Warrior<br> '''Family:''' Dolls<br> '''Crystal:''' {{Ice|Ice}}<br> '''Weak to:''' {{Lightning|Lightning}} |width="50%" align="center"| thumb|Cursed Puppet |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR="...") |
m (Updated format and asb drop rates - please don’t just copy/paste from retail wiki) |
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{{Infobox Monster | |||
| image = CursedPuppet.png | |||
| | | image caption = | ||
| job = [[Warrior]] | |||
| family = Dolls | |||
| family2 = | |||
| family3 = | |||
| | | crystal = Ice | ||
| weaknesses = {{Element|Lightning}} | |||
| | | resistances = | ||
| immunities = | |||
| | | absorbs = | ||
| type = | |||
| subtype = | |||
| tier = | |||
| title obtained = | |||
| exp party type = | |||
| mob 1 level = | |||
| mob 1 area = | |||
}} | |||
{| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" | |||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
|[[Ro'Maeve]] | |||
|65 - 69 | |||
| | | | ||
*[[Doll Shard]] {{Hxi Drop Rate|asb= | *[[Doll Shard]] {{Hxi Drop Rate|asb=50/1000 |0|0}} | ||
*[[Illuminink]] {{Hxi Drop Rate|asb= | *[[Illuminink]] {{Hxi Drop Rate|asb=240/1000 |0|0}} | ||
*[[Mercury]] {{Hxi Drop Rate|asb= | *[[Mercury]] {{Hxi Drop Rate|asb=100/1000 |0|0}} | ||
| | | | ||
|29 | |||
|M<br>{{HPMP|low hp=|high hp=|low mp=none|high hp=}} | |||
|- | |- | ||
!colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
Latest revision as of 01:28, 28 December 2025
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Ro'Maeve | 65 - 69 |
|
29 | M ??? HP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
