Balor: Difference between revisions
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| job = [[Ranger]]/[[Samurai]] | | job = [[Ranger]]/[[Samurai]] | ||
| crystal = Dark | | crystal = Dark | ||
| weaknesses = | | weaknesses = {{element|Light}} | ||
| type = Notorious Monster | | type = Notorious Monster | ||
| title = | | title = | ||
| image = Balor.jpg | | image = Balor.jpg | ||
| spawn = forced | |||
}} | }} | ||
{| class="nms horizon-table table-xl" | {| class="nms horizon-table table-xl" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
| Line 25: | Line 25: | ||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
==Notes== | |||
{{NM-Notes | {{NM-Notes | ||
|Spawn Conditions =*Spawned by trading a [[Fomor Codex]] to the Stale Draft in the room at (F-5) on the chapel map; other Hume Fomor spawn in that room. This is a [[Hume]] [[Ranger]]/[[Samurai]] Fomor. | |Spawn Conditions =*Spawned by trading a [[Fomor Codex]] to the Stale Draft in the room at (F-5) on the chapel map; other Hume Fomor spawn in that room. This is a [[Hume]] [[Ranger]]/[[Samurai]] Fomor. | ||
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|Further Notes =* After the NM has been spawned, it can be respawned by trading another [[Fomor Codex]]. This will require gaining more [[Fomor Hate]], however; the character who spawns the NM will have their hate for spawning this set back to the lowest level. The [[Fomor Hate]] required to spawn this NM is also reduced automatically over time. | |Further Notes =* After the NM has been spawned, it can be respawned by trading another [[Fomor Codex]]. This will require gaining more [[Fomor Hate]], however; the character who spawns the NM will have their hate for spawning this set back to the lowest level. The [[Fomor Hate]] required to spawn this NM is also reduced automatically over time. | ||
}} | }} | ||
Latest revision as of 21:56, 30 January 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Sacrarium | 59 |
|
|
1 | A, H, HP ??? HP |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
| Spawn Conditions | Companions/Summons |
|---|---|
|
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| Special Abilities | Passive Traits |
| |
| Further Notes | |
(see testimonials) | |

