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Feeler Antlion: Difference between revisions

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{| border="0" width="100%"
{{Infobox Monster
|width="50%" align="left" valign="center"|
| image = Rev090203225627a.jpg
'''Job:''' <br>
| image caption = Feeler Antlion
'''Family:''' [[:Category:Antlions|Antlions]]<br>
| job =  
'''Crystal:''' {{Dark|Dark}}<br>
| family =Antlions
'''Weak to:''' {{Light|Light}}, {{Wind|Wind}}<br>
| crystal = Dark
 
| weaknesses = {{element|Wind}} {{element|Light}}  
{{Color|NM|Notorious Monster}}
| resistances = 
 
| immunities =
|width="50%" align="center"|
| absorbs =
[[File:Rev090203225627a.jpg|thumb|Feeler Antlion]]‎
| type = Notorious Monster
|}
| subtype =
{| class="nms horizon-table table-xl"
| tier =  
| spawn = forced
| title obtained =
}}
{| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|align="left" |
|[[Attohwa Chasm]]
[[Attohwa Chasm]]
|73 - 75
|align="center" |
|
73-75
|
|align="left" |
*[[Antlion Jaw]] {{Drop Rate|0|7}}
|align="left" |
|align="center" |
|align="center" |
1
1
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{{Monster Notes}}
{{Monster Notes}}
|}
|}
 
== Horizon Changes {{changes}} ==
'''Notes:'''
{{HorizonChangesBox|}}
:*Spawned by trading an [[Antlion Trap]] to the [[???]] at F-10.  
==Notes==
:*Spawns an [[Executioner Antlion]] when it uses '''[[Sandpit]].''' (One per TP move, but no more than 8 adds can be up at once.)
*Spawned by trading an [[Antlion Trap]] to the [[???]] at F-10.  
:*Spawns the [[Alastor Antlion]] when it uses '''[[Sandblast]].''' (Only one.)
*Spawns an [[Executioner Antlion]] when it uses '''[[Sandpit]].''' (One per TP move, but no more than 8 adds can be up at once.)
:*High [[Auto Regen]].
*Spawns the [[Alastor Antlion]] when it uses '''[[Sandblast]].''' (Only one.)
:*Has [[Regain]] (TP regen)
*High [[Auto Regen]].
:*Best held by a NIN or THF Evasion tank, turned around while engaged, to reduce the amount of TP gain when an [[Executioner Antlion]] is up. Tanks can then turn and hit the NM to give it TP once the [[Executioner Antlion]] is dead.
*Has [[Regain]] (TP regen)
:*PLD/WAR tank NOT recommended. The Feeler Antlion will gain TP upon striking the [[Paladin]], allowing it to use [[Sandpit]] or [[Sandblast]] in rapid succession, overwhelming the Alliance with Mobs.
*Best held by a NIN or THF Evasion tank, turned around while engaged, to reduce the amount of TP gain when an [[Executioner Antlion]] is up. Tanks can then turn and hit the NM to give it TP once the [[Executioner Antlion]] is dead.
:*PLD/NIN tank possible, but not recommended.
*PLD/WAR tank NOT recommended. The Feeler Antlion will gain TP upon striking the [[Paladin]], allowing it to use [[Sandpit]] or [[Sandblast]] in rapid succession, overwhelming the Alliance with Mobs.
:*The Feeler Antlion must be killed as soon as possible once [[Alastor Antlion]] is spawned, as it will continue to spawn [[Executioner Antlion]]s as it gains TP.
*PLD/NIN tank possible, but not recommended.
:*See [[Talk:Alastor_Antlion#Testimonials|testimonials]] on [[Alastor Antlion]] page.
*The Feeler Antlion must be killed as soon as possible once [[Alastor Antlion]] is spawned, as it will continue to spawn [[Executioner Antlion]]s as it gains TP.
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Antlions]]
*See [[Talk:Alastor_Antlion#Testimonials|testimonials]] on [[Alastor Antlion]] page.

Latest revision as of 11:45, 31 January 2026

Feeler Antlion
Feeler Antlion
Job:
Family: Antlions
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Dark
Weak against: Wind Wind Light Light
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Forced
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Attohwa Chasm 73 - 75

1

A, L
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes