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Gordov's Ghost: Difference between revisions

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(Created page with "{{Infobox Monster | image = Gordov's Ghost.jpg | image caption = Gordov's Ghost | job = | family = Ghosts | crystal = Ice | weaknesses = {{Light|Light}}, {{Fire|Fire}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Kuftal Tunnel |align="center"|68 | | |align="center"|1 |align="center"|A, L, H, HP<br>{{...")
 
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| family = Ghosts
| family = Ghosts
| crystal = Ice
| crystal = Ice
| weaknesses = {{Light|Light}}, {{Fire|Fire}}
| weaknesses = {{Element|Light}} {{element|Fire}}
| resistances =
| resistances =
| immunities =
| immunities =
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| tier =  
| tier =  
| title obtained =  
| title obtained =  
| spawn = mission
}}
}}


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{{Monster Notes}}
{{Monster Notes}}
|}
|}
 
== Horizon Changes {{changes}} ==
{{HorizonChangesBox|}}
==Notes==
{{NM-Notes
{{NM-Notes
  |Spawn Conditions  =
  |Spawn Conditions  =
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*Refer to the [[Enter the Talekeeper|mission]] pages for more information.
*Refer to the [[Enter the Talekeeper|mission]] pages for more information.
  }}
  }}
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Ghosts]]

Latest revision as of 21:07, 31 January 2026

Gordov's Ghost
Gordov's Ghost
Job:
Family: Ghosts
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Ice
Weak against: Light Light Fire Fire
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Mission
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Kuftal Tunnel 68 1 A, L, H, HP
~5,750 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

Spawn Conditions Companions/Summons
Special Abilities Passive Traits
  • Casts -ga III spells.
Further Notes
  • Multi-hit weaponskills or physical blue magic can still interrupt its casting.
  • Refer to the mission pages for more information.

(see testimonials)