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Kraken NM: Difference between revisions

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(Created page with "{{Infobox Monster | image = KrakenNM.png | image caption = | job = Monk | family = Sea Monks | family2 = | family3 = | crystal = Water | weaknesses = {{Element|Ice}} {{Element|Lightning}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | Qufim Is...")
 
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| mob 1 level =  
| mob 1 level =  
| mob 1 area =  
| mob 1 area =  
| spawn = Non-Standard
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| [[Qufim Island]]  
| [[Qufim Island]]  
| align="center" | 39 - 40
| align="center" | 39 - 40
:''<small>Fished up</small>''
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*[[Seashell]]    {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Seashell]]    {{Hxi Drop Rate|asb=150/1000|0|0}}
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| align="center" |1<br><small>''fished up''</small>
| align="center" |1<br><small>''fished up''</small>
| align="center" | A, H<br>{{HPMP|low hp=|high hp=1458|low mp=none}}
| align="center" | A, H<br>{{HPMP|low hp=|high hp=|low mp=none}}


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== Horizon Changes {{changes}} ==
== Horizon Changes {{changes}} ==
{{HorizonChangesBox|}}
{{HorizonChangesBox|}}
==Notes==
*Information required on where to fish this one up

Latest revision as of 10:50, 1 February 2026

Kraken NM
Job: Monk
Family: Sea Monks
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Non-Standard
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Qufim Island 39 - 40
Fished up
1
fished up
A, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

  • Information required on where to fish this one up