Created page with "<div class="toaulive"> {{Construction}} This page is a Treasures of Aht Urghan content page which is currently unavailable on HorizonXI. </div> <div class="toau"> {{Zone Infobox | ToC = Quests/Missions • Fishing • NPCs | Description = Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast The Empire of Aht Urhgan|Empire of Ah..."
This page is a [[Treasures of Aht Urghan]] content page which is currently unavailable on HorizonXI.
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{{Zone Infobox
{{Zone Infobox
| ToC = [[#Involved in Quests/Missions|Quests/Missions]] • [[#fishing|Fishing]] • [[#NPCs Found Here|NPCs]]
| ToC = [[#Involved in Quests/Missions|Quests/Missions]] • [[#fishing|Fishing]] • [[#NPCs Found Here|NPCs]] • [[#Places of Interest|Places of Interest]]
| Description = Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast [[The Empire of Aht Urhgan|Empire of Aht Urhgan]]. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of the city is the Merchant’s Ward. This diverse ward is home to merchants and craftsmen who provide their services to the area’s throngs of traders, mercenaries, and adventurers from foreign lands. The district also features two ports, one facing the inland sea to the north and another facing the open sea to the south. The Merchant’s Ward also serves as a western gate to the Empire.
| Description = Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast [[The Empire of Aht Urhgan|Empire of Aht Urhgan]]. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of the city is the Merchant’s Ward. This diverse ward is home to merchants and craftsmen who provide their services to the area’s throngs of traders, mercenaries, and adventurers from foreign lands. The district also features two ports, one facing the inland sea to the north and another facing the open sea to the south. The Merchant’s Ward also serves as a western gate to the Empire.
[[File:AhtUrhganWhitegate-pic.jpg|300px|center]]
[[File:AhtUrhganWhitegate-pic.webp|300px|center]]
| Connections = {{:{{PAGENAME}}/Connections}}
| Connections = {{:{{PAGENAME}}/Connections}}
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<br>[[Home Point]] #3: (F-6)
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| Stats = None
| Stats = None
| Weather = [[Image:Wind_icon.JPG]]
| Weather = {{Wind|Weather}}
| Region = West Aht Urhgan
| Region = West Aht Urhgan
| Type = City
| Type = City
| HELM = {{Zone Icon|fishing}}
| HELM = {{Zone Icon|fishing}}
| Maps =
{{Zone Tooltip Map|Map 1}}
| Map Acquisition = [[Map of Al Zahbi|Purchase]]
| Map Acquisition = [[Map of Al Zahbi|Purchase]]
| Restrictions = None
| Restrictions = None
| Requirements = [[The Road to Aht Urhgan]]
| Requirements = {{KeyItem}}[[Boarding Permit]]
| Expansion = [[Treasures of Aht Urhgan]]
| Expansion = Treasures of Aht Urhgan
| BGM = "Bustle of the Capital"
| BGM = "Bustle of the Capital"
}}
}}
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== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
{{:Category:Aht Urhgan Whitegate/Places of Interest}}
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[[Category:Areas]]
Latest revision as of 13:34, 8 August 2026
Description
Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of the city is the Merchant’s Ward. This diverse ward is home to merchants and craftsmen who provide their services to the area’s throngs of traders, mercenaries, and adventurers from foreign lands. The district also features two ports, one facing the inland sea to the north and another facing the open sea to the south. The Merchant’s Ward also serves as a western gate to the Empire.