Jungle Crab: Difference between revisions

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[[File:Jungle-Crab.png|thumb|Jungle Crab]]  
[[File:Jungle-Crab.png|thumb|Jungle Crab]]  
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{| border="0" width="100%" cellpadding="4" cellspacing="2"
{{Infobox Monster
|- BGCOLOR="#ffdead"
| image = Jungle-Crab.png
| image caption = Jungle Crab
| job = [[Paladin]]
| family = Crabs
| crystal = Water
| weaknesses = {{element|Ice}} {{element|Lightning}}{{blunt}}({{changes|weakness to blunt is HorizonXI custom}})
| resistances = 
| immunities =
| absorbs =  
| type =
| subtype =  
| tier =  
| title obtained =  
}}
{| class="mobs horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#e3e6ff"
|- BGCOLOR="#e3e6ff"
|style="padding-left:1ex"|[[Yhoator Jungle]]
|style="padding-left:1ex"|[[Yhoator Jungle]]<br>{{changes}} <small>HorizonXI custom mob</small>
|align="center"|51 - 53
|align="center"|51 - 53
|
|
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*[[Rock Salt]]
*[[Rock Salt]]
|
|
|{{changes}} New Horizon Monster
|align="center"|L, H<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|-
!align="center" colspan="6"|
{{Monster Notes}}
|}

Revision as of 10:23, 16 November 2023

Job: Paladin
Family: Crab
Crystal: Water
Weak to: Ice, Lightning

Jungle Crab
Job: Paladin
Family: Crabs
Crystal: Water
 
Weak against: Ice Ice Lightning LightningBlunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame(weakness to blunt is HorizonXI custom)
Jungle Crab
Zone Level Drops Steal Spawns Notes
Yhoator Jungle
HorizonXI specific changes HorizonXI custom mob
51 - 53 (11.7%)

This template is no longer in use.

Editor: Please replace
{{Drop Rate|total drops|total kills}}
with

{{Hxi Drop Rate|asb=#/1000|total drops|total kills}}

ASB rates can be found via Special:ASB Search and has accurate drop rate information for HorizonXI. If a drop rate is listed there as eg. 24% then set "asb=240/1000" etc.

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L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants