Template:Infobox Weapon Skill: Difference between revisions
From HorizonXI Wiki
(implemented weapon skill type physical magical hybrid true) |
(updated documentation) |
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| quest = {name of quest required to obtain the ws. leave blank if none} | | quest = {name of quest required to obtain the ws. leave blank if none} | ||
| description = {ingame description of the ws} | | description = {ingame description of the ws} | ||
| weapon skill type = {physical, magical, hybrid, true} | |||
| sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"} | | sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"} | ||
| element = {element of the ws in case of a magical ws. leave blank if its physical} | | element = {element of the ws in case of a magical ws. leave blank if its physical} | ||
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*'''quest:''' The quest that must be completed to use this weapon skill. | *'''quest:''' The quest that must be completed to use this weapon skill. | ||
*'''description:''' The in-game description of the weapon skill. | *'''description:''' The in-game description of the weapon skill. | ||
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in. | |||
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". | *'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". | ||
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. | *<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. |
Revision as of 17:29, 6 December 2023
Usage
{{Infobox Weapon Skill | name = | type = | skill level = | jobs = | quest = | description = | sneak attack = | equipment alignment = | equipment alignment 2 = | equipment alignment 3 = | element = | skillchain property = | skillchain property 2 = | skillchain property 3 = | modifier 1 = | modifier 1 perc = | modifier 2 = | modifier 2 perc = | modifier 3 = | modifier 3 perc = | modifiers = | damage multiplier 1 = | damage multiplier 2 = | damage multiplier 3 = | critical hit rate 1 = | critical hit rate 2 = | critical hit rate 3 = | effect by tp = | effect by tp 1 = | effect by tp 2 = | effect by tp 3 = | notes = }}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- jobs: The jobs that can natively use this weapon skill.
- quest: The quest that must be completed to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
- sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element: The type of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- modifier 1, modifier 1 perc, modifier 2, modifier 2 perc, modifier 3, modifier 3 perc: The stats that modify this weapon skill and the percentage they modify it by.
- (modifiers: This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
Examples
Overview
Name: | Mock Weapon Skill |
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Weapon Type: | Great Axe |
Weapon Skill Type: | Magical (Light) |
Skill Level: | 1000 (WAR / BST only) |
Quest: | Aquiring the unaquirable |
Description: | The Weapon Skill to end all Weapon Skills |
Sneak Attack: | Does not stack with Sneak Attack. |
Aligned with: |
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Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
Skillchains | Liquefaction (A) |
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Light (B) | |
Fragmentation (C) | |
Modifiers: | STR: 100% INT: 50% |
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Overview
Name: | Smash Axe |
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Weapon Type: | Axe |
Weapon Skill Type: | Physical |
Skill Level: | 40 |
Description: | Stuns enemy. Duration of stun varies with TP. |
Sneak Attack: | Will stack with Sneak Attack. |
Aligned with: |
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Properties
Skillchains | Induration (A) |
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Reverberation (B) | |
Modifiers: | STR:30% |
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